And yet, I often find my squads get suppressed even outside the line of the arc. Oh well.
As for OP.
I'm a total scrub, and when I try to read tips the "better players" give me, I often find the suggestions are at best situational or often in-vacuum solutions like "use a mortar".
On paper, a mortar or rocket artillery definitely counters an okw blob. In practice, the blob is often already doing its work before I can get the counter to actually begin countering.
In many cases I find it's a downward spiral situation where by the time I can get the solution up and and running (that is, I learn that the enemy is blobbing and try to make a counter, the damage is already done).
So what I have learned, from my rank 300ish team games, is that...
.. they always blob. All of them. Always. Even the ones who complain about you blobbing, is also blobbing. The word blob seems to mean nothing to most people and the solution is 1) assume they will do the thing that is easy and effective and 2) not take bad engagements even if it means losing a capture point 30 seconds sooner.
At least then you're not bleeding 300+ manpower and potentially losing a squad. Keeping units alive also ensures you don't have to pay to reinforce them, which helps with getting the blob-counter out sooner.
Anyway, as allies, I can think of the following.
If you are soviet -- try to steal an MG42. Maxim sucks for the role of suppressing (if you only have one) and the mortars are slow to counter a moving blob unless you predict it ahead of time. Barring that, the two options I found work well early-to-mid are:
1A) Zis Barrage, which when aimed well can really make a blob cry and can be done as a reactive counter.
1B) SU-76 Barrage if you went tier 1, as they're basically the same thing.
Also, throwing a satchel from penals that doesn't actually kill anyone but forces the enemy to reposition their squads, dropping accuracy and giving you time to react, is also helpful. It's expensive, but better than losing a squad. I find that some select all -> attack-move style players also panic retreat their entire blob when this happens because... well, sometimes you don't actually have to be good if you have massive numerical supremacy.
If you are USF:
The mortar, 50 cal, and AA Halftrak are all really good for this actually. Except, other than the mortar, you don't get access to those until potentially too late. Though really the thing I have found is..
...Freedom Blob is best Blob. Why try to take the high road when your faction is basically locked into spamming riflemen anyway?
AS UKF...
...no clue, cuz I don't play them. Sorry =(
Anyway, take my advice for what it's worth -- jack and shit. |