The lack of snare does make playing Brits hard. But:
1. AEC - can be teched super fast and counters all axis lights (except puma, where is is on equal footing) giving brits an early game advantage. They also have the bren which gives a decent early game advantage. Kubel can't compare :'(
2. Best AT gun in the game.
3. Cheap tech so usually get tanks out first to further cement aforementioned early game advantage.
4. Strong inf that beat all Axis t0 t1 infantry.
I get that a snare might be preferable to these advantages. Especially every time I play sovs and get chased off field by idiots with clown cars for 4-5 minutes. But I'm told "get atg lol". So Brit players get atg eh.
Plus it's not like PIV can crush like a Cromwell
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Post History of Phoenix101
Thread: British snare problem and potential fixes24 Jun 2018, 20:16 PM
In: COH2 Balance |
Thread: So why exactly can't UKF/USF base buildings be destroyed ?3 Jun 2018, 20:26 PM
As far as I know ukf is the easiest faction to kill with base rape. This is becouse they have harder time getting AT and snares. A 222 rush can kill your base before you even get started. Usf suffers from that as well but they at least have a snare to defend. 222 came and destroyed your Brit base???????? Replay or stfu and gtfo. That's absolute BS. A) Small arms will damage it before it eve scratches the base buildings B) Ot would take 1forever to destroy even one building. And while he's doing that you can super-fast tech your AEC amd insta-counter it. Stop talking utter nonsense. To OP, yes it does seem unfair that base buildings for us and ukf are very durable and free to repair. Plus US officers can be rebuilt for 0 fuel (iirc?) with their bonus weapons. Katitof says "okw can choose base layout" WOW OMG BEST PERK EVAHHH MUCH OP!!! Pfff. In: COH2 Balance |
Thread: Petition to bring back female partisans in the next patch22 Apr 2018, 17:02 PM
And what about women of colour!? Ofc a game forum full of alt-right wehraboo white boy basement dwellers would only want to send white women to die under fascist guns but if you lot can check your privilege, maybe you'll be able to enjoy the full rainbow diversity of REALITY! #MOREOFUSTHANYOU In: Lobby |
Thread: Former Relic studio head joins Sega & CoH32 Mar 2018, 15:38 PM
+1 Well, that was quite the rant on third-wave feminism right there. You got triggered but that's ok. No judgement here on coh2.org I don't know what you were replying to. Me and Tobis were talking about portraying the heroic aspects of conflict and that that makes for a more enjoyable game. And while the darker truths will certainly add depth - ONLY portraying dark truths is not exciting or entertaining or truthful. Noone is talking about safe spaces or feelings or any of the things you mentioned. Disney is not going to ruin coh for you and noone is going to make you dye your hair blue and denounce your white male privilege))) Just this "coh2 story mode sucked because it focused way too heavily on sovoet brutality and not at all on soviet heroism" In: Lobby |
Thread: Former Relic studio head joins Sega & CoH31 Mar 2018, 19:23 PM
Mate, that's fine, nothing weird about it. My point wasn't "brutality in games is bad" It was "Relic glorified the US forces in CoH1 and demonized the Soviet forces in CoH2" Also, if they did go M-rated and give us WW2-meets-Saw, ok but if we are asking for truth, we might want to ask for thefull truth. The Soviets saved the world, for all theor brutality. It wasn't feckin Montgomery and Sean Connery In: Lobby |
Thread: Former Relic studio head joins Sega & CoH31 Mar 2018, 15:00 PM
You're right that there is a false romanticized version of the Great Patriotic War (just as US and UK boys are taught the romanticized version of ww2 history without the whole carpet-bombing of civilians stories) but the problem with CoH2 storymode is it focuses entirely on the horrific moments. Compare to the equally highly romanticized western view of WW2 and CoH1 storyline, where there are actual heroes and the US characters are all "good" and heroic. So if Relic wanted to portray a more realistic story (which they didn't - they just wanted to relive their experience of watching enemy at the gates), they should have included a balanced version where the soviet troops were portrayed as heroic for defending their motherland against unspeakable horrors. Unlike the US, who were actually an invading army technically. Only portraying soviet brutality without soviet heroism is hardly portraying the truth accurately. In: Lobby |
Thread: Request for Relic: No Matching with Blocked players26 Feb 2018, 20:33 PM
Dane would block VonIvan, sorry we cant have that happen. How come? In: Lobby |
Thread: AT infantry for OKW?7 Feb 2018, 17:06 PM
Here's the thing, if your opponent is massing say, riflemen with 2 bazooka's, they are lacking pretty heavily in the anti-infantry department. Which means you wouldn't really want to build medium tanks (Unless you kite of course). This was the problem with volks and shreks back in the day, but there's a primary difference. So you're just going to ignore the fact that a piv can be countered by REs with zooks Old argument: AT on okw inf is bad! Hypocritical argument: it is ok on all allied mainline inf. That's disgusting hypocrisy. Get a Brummbaer? Get heavier armour? FFS... ok, got Bruemm, oh look, 2x t34s, sherman (which was on field while i waited) and soon jackson, ooh, cromwell too. Do you even play this game?? Get a Bruemmbar ffs. . . Axis can barely make use of their meds to stop allied blobs due to allied inf AT. MGs get flanked, volks and grens lose to rifles and tommies and penals. Allied lights 》 axis lights. It's an uphill atruggle to get to a med and whwn you do, you get pushed away by ptrs and zooks. As well as the allied meds which come quicker due to better map control due to blob which can magically become AT blob when it has to. Look at the FCKNG reality In: COH2 Balance |
Thread: AT infantry for OKW?7 Feb 2018, 00:19 AM
Once long ago, volksgrenadiers could be upgraded to a single panzershrek. The pure amount of cancer that caused ruined team games. You can tell they wanted to avoid that when they moved them to sturmpio's. But zooka, piat, ptrs mainline inf is not cancer that totally nullifies lights and counters meds pretty well? In: COH2 Balance |
Thread: Relic close to shutting down - not profitable5 Feb 2018, 13:39 PM
Wuff edited my post last night, where I quoted another forum user's abuse https://www.coh2.org/topic/67687/nerf-the-okw-halftrack/page/1#post_id653409 Is Wuff in violation of site policy? In: Lobby |
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