Here's the thing, if your opponent is massing say, riflemen with 2 bazooka's, they are lacking pretty heavily in the anti-infantry department. Which means you wouldn't really want to build medium tanks (Unless you kite of course). This was the problem with volks and shreks back in the day, but there's a primary difference.
Axis can get heavier tanks then just mediums. So whereas panzershrek blobs literally nullified allied vehicles, as axis it's more of a "Wait till I get a tank with higher armor out" or kiting with your tank with infantry in the front. Additionally MG's actually work against blobs now (for the most part). That zooka blob won't do jack against a brumbar.
Penals are a bit different, being 6 man means they have 4 anti infantry and 2 AT. The extra man causes it to be more ridiculous in mass quantities. Additionally PTRS can still hit infantry unlike most AT.
So you're just going to ignore the fact that a piv can be countered by REs with zooks
Old argument: AT on okw inf is bad!
Hypocritical argument: it is ok on all allied mainline inf.
That's disgusting hypocrisy.
Get a Brummbaer? Get heavier armour?
FFS... ok, got Bruemm, oh look, 2x t34s, sherman (which was on field while i waited) and soon jackson, ooh, cromwell too. Do you even play this game?? Get a Bruemmbar ffs. . .
Axis can barely make use of their meds to stop allied blobs due to allied inf AT.
MGs get flanked, volks and grens lose to rifles and tommies and penals.
Allied lights 》 axis lights.
It's an uphill atruggle to get to a med and whwn you do, you get pushed away by ptrs and zooks. As well as the allied meds which come quicker due to better map control due to blob which can magically become AT blob when it has to.
Look at the FCKNG reality