Yes. That was my original point. It’s not “privilege” if it comes with an equally large caveat. Also, would you pay 500 manpower and 50 fuel for an infantry squad? Even if you take out the ambulance cost, you’re trading 250ish manpower and 40 fuel in sidetechs for one free infantry squad. Major sorta kinda doesn’t count, as he’s a powerful unit but definitely doesn’t exert a lot of pressure on the enemy. He does have potent abilities though. Something like the okw flak base is just as “free” as free officers that usf gets and doesn’t come with substantial sidetechs just to throw grenades and upgrade BARs/zooks. Not saying it’s not unbalanced but again, it’s not “privilege” if it has an equally large compensating cost elsewhere. USF is also designed to crutch on having lots of mainline infantry like no other faction, as even okw has the kubel and sturms in the early game that help as force multipliers and can cut bleed a lot through much better trading in combat than riflemen are capable of.
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Sure, I can agree with the idea that it perhaps balances out. BARs cost extra whereas STGs don't. I'm not sure it totally balance out though, I think you missed a couple of points.
I think you should consider the ability to equip
handheld AT on any infantry squad as a big advantage. OKW does not have this advantage. You have to sacrifice 25% sturm anti inf and minesweeper to get it. And they are expensive to reinforce, can't be spammed like RE. Zookas are lovely vs lights and meds. Shrek blobs are basically impossible but RE zook blobs are cheap. So after dominating early game with the USF inf blob and free units, when your opponent gets out a light to punish your blob, you just get Res with zooks, so he can't take advantage.
tldr; the ability to equip handheld AT on any unit is way more powerful than the ability to lay non-doctrinal mines.
Also, OKW's Volks get no nuke grenade. They get a nice flame grenade which is very useful but not a squad-wipe tool, like the pineapple. I'm not complaining but I think it should be noted that the USF grenade has greater
wipe potential than flame nades.
Another small point: There are 3 free inf squads (though Major doesn't really count, no). A lot of players get both Lt and Cpt. And compare to OKW and Ost who do not get another free squad when they backtech or go t1 t2.
TLDR; USF players seem to want to have lots of cool toys that axis don't have AND all the toys axis have.