However, the lack of scalability of the Osttruppen into the late game hurts the viability of the commander.
So their scalability is improved by... making them reinforce slower, making them worse with captured weapons, and giving them LMGs when in the very late game? That just makes them feel like really, really cut-rate grens past the very early game at that point, when their main selling point of their ability to tarpit your opponent is getting nerfed by a 75% reinforcement time increase.
Some scalability buffs would be nice, especially if they can't use captured weapons effectively, but having it specifically be LMGs just invites unfavourable comparisons to infantry you'd really rather have instead by the time you're at battle phase 3.
Supply Drop (Formerly Supply Drop Zone)
Given the doctrine’s reliance on support weapons to deal damage in the later stages, we are giving a supply drop that allows players to make use of the Osttruppen’s ability to cheaply recrew team weapons.
Now drops 1 unmanned MG 34, 1 unmanned AT gun, 1 munitions crate (50 munitions) and 1 fuel crate (25 fuel)
Cost changes to 450 manpower
This feels like the same "overpriced package where you'll never want all the contents at once" problem that the USF AT gun + paratroopers drop has. Turning manpower into a direct resource is good and, more to the point, clean and simple. Turning it into a goodie bag of things you might not even need all of at once just makes the ability feel lacklustre, even if you're getting a good rate for all of them.
Oh yeah, and I'm going to echo the "doctrinal non-British emplacements look absolutely ridiculous compared to non-doctrinal British emplacements" sentiment. I get that emplacements are meant to be a core part of one of the main British strategies, but come on, units like the Pak 43 might as well not exist if you're going to lose a 350 manpower and 45 fuel investment basically the moment the opponent gets vision on it. Also:
Cost of these howitzers and the Pak 43 more accessible in smaller game modes while less potent when shelling into a base without spotters.
Serious question: Can't it just suffer a scatter penalty when firing specifically into a base sector? I know there must be some "targets a base sector" check in the code because of how artillery (both off-map and unit-based) can't be fired into bases, so the same kind of logic could be applied to the howitzers to make them situationally less accurate without stopping them from being effective counter-play to British emplacements.