There is literally one sentence that says it. There are, however, many more sentences/paragraphs that state that, for example:
So what methods would be best to measure the state of the balance?
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We would recommend data from tournaments where only good maps and top players are matched off against each other. When there are no tournaments, using many of the rpleays and casts between top players is very useful, too. Of course personal experience is also important but one must be very careful to see whether perceived imbalance is due to legitimate imbalance or just a #adapt problem.
...and many many more examples of problems when one wants to use win%. You seem to be unfortunately really biased yourself and keep accusing others not sharing your point of view to be biased. Just don't cherrypick sentences out of the context of the whole analysis. To say sth safe - current factions' winrates cannot be taken into account when analysing balance. The differences there are too insignificant and distorted by too many factors. Balance in the current quite balanced game state can only be achieved through observation and experience/game knowledge.
Well tourneys arent that good for balance changes either... fundamentally balancing by winrate has several factors
1. Player skill variance
2. Map variance
3. Player matchup
4. Statistical variance... otherwise known as luck
With respect to the 3 graphs we have on winrate only map variance is really eliminated in tourneys by limiting the fights to select maps... player skill and matchups may be reduced or increased depending on the criterion of the matchmaking system vs the automatch system... but the lower sample size directly impacts statistical variance negatively soo im not too keen on using tourneys as absolute indications aswell
In any case neither objectice data nor subjective data will arrive to diagnosis on their own... but objective data must be taken a bit more seriously than subjective data...
All of the above is a rage post rather than any sensible opinion or data. Just calm down and play more with other factions. Salt isn't too useful discussing balance, either.
Its soo easy to dismiss your opponent as rage isnt it? Youre a terrible person
In any case i still agree that okw needs a tech rework... playing okw atm feels wonky having to backtech to get healing and stuff yet relying on luchs/puma from mech hq...
Maybe switching out mechanics for medics would work?