If you can't understand that both the sherman and the pz4 cost 22%/33% more than a T-34/76 and thus it's performance matches it's pricetag, I can't help you further.
its soo price inefficient that 3 T-34-76s cost more than 2 panzer 4s but will lose 5/5 times in a fight frontally at any distance despite costing more than the P4...
and again you're ignoring soviet teching... it takes around the same fuel to buy an ostheer panzer 4 and a T-34....
The T-34/76 is widely regarded as a good tank that is very cost effective and very good when deployed in critical mass, which isn't hard to achieve given its low cost.
its has the anti infantry of a panzer 4 while being completely helpless against armor for a 30% fuel discount... while costing even more fuel to deploy than a panzer 4 initially due to expensive soviet teching and AT nade/molotov sidetechs
It's performances matche it's pricetag and is quite a good medium tank.
i wonder how you can say that when you barely even play the soviets but ok...
the T-34-76 is basically a light tank with more HP and armor that comes later/takes more fuel to field than proper mediums like the panzer 4 despite being outright inferior... I'm sorry but the panzer 4 and sherman are both a whole league better than the T-34-76 and the Cromwell and no amount of bias is gonna change that...
Lol @ people who think locking ram behind vet 1 makes it shitty, ill always trade a t34 for elephant or tiger with the uber strafe. Really thats what should have been nerfed though while leaving rams as it was IMO
lol at orange pest whose hating on the soviets as always...
the T-34-76 and ram would essentially be removed from the game by this patch... either let ram be or give it another ability
suggest APCR rounds for the T-34-76
the T-70 nerf is quite dangerous considering that the soviets still don't have a working machinegun and penals still not scaling lategame and conscripts being a wet noodle till T3... imagine having to pay 15 munitions to do what other factions can do for free without abilities...
recommend sustained fire become free while penals get a mutually exclusive AI weapon upgrade (maybe DPs?) and 7 man coming earlier...
lastly molotov/AT nade was still never addressed... when will this be fixed exactly?
uhmm ok soo now i have to spend 15 muni extra to do what other machineguns can do without input... fantastic...
likewise nice T-70 nerf... lets completely gut the soviet midgame while not giving the soviets earlier 7 man or a proper machinegun... way to further remove the worst faction ingame...
also wtf is this? why are we nerfing the worst core medium tank in the game exactly?
T34/76 and T34/85 Ram Ability
T-34/76 is having its ram ability gated behind veterancy 1 to make fresh T-34s unable to disable vehicles without spending some time accumulating veterancy due to their low cost. A number of the random criticals have also been removed. In return, Ram is being made more reliable by increasing penetration.
T-34/76 Ram now requires veterancy 1
Random criticals applied to target removed - main gun destroyed, engine destroyed, immobilized removed
Penetration from 160 to 200
3 things that have to be changed additional to those proposals Miragefla and Sander 93 already made:
Allied Vet 0 abilities.
Why do so many allied units have strong abilities directly form Vet 0? E.g. Soviet Morat (flare), AEC (track shot), Zis gun (artiellery barrage) and a few more...
For example, mortar flares can be really punishing for Wehrmacht weapon teams and give soviet cheap recon in early game. Is there any reason why soviets should need such an advantage? I don't see any.
Or Zis gun artilley barrage. This one especially is awful... Soviets are able to counter every MG42 and also mortars from long range and that for only 35 ammo. I don't think, that an anti-TANK-gun should be able to act like a better mortar.
=> My point is, these abilities should not be totally removed. Every unit should have a strong special ability. But they must get it at Vet 1 and not directly from beginning at Vet 0. Axis have to take care for their vetted units, so should Allies.
Wehrmacht light AT
Sander93 already made a proposal to buff Panzerschrek long range accuracy and decrease its damage from 120 to 100. That sounds fair and well. But with a range of only 35 it gets outranged by ALL light vehicles.
So ingame, you buy a 340mp elite unit and make a weapon upgrade for 100 ammo not having a chance to compete with vehicles at range 40. And on top of that its damage will be lowered, so if you finally get a chance to hit, it doesn't really help you and and an AT gun is still needed though. So what is the point of investing so much ressources?
=> Lower its damage to 100 and increase its accuracy BUT also increase range to 40. In this case Panzerschrecks will not be a threat to light vehicles but can compete and are able to act as a soft AT unit, which Wehrmacht really needs since there is no light AT vehicle like Puma, T70, AEC or Stuart.
Axis penetration values
StuG3 and Jagdpanzer IV have not enough penetration to fight with Heavies like Comet, Churchills, KV1, KV2, KV8, IS2 and ISU. Give them abilities like HEAT or pen buff with Veterancy.
All allied factions have a strong tank hunter unit: Su85, Jackson and Firefly. They all have 60 range and enough penetration to fully penetrate frontal armour of King Tiger, Tiger, Jagdtiger and Elefant; Panther and Panzer IV anyway. To clear things up, I will show you some stats:
Su85 has these pen values with Vet 0 at far range:
Penetration far 220
With Vet 2:
Penetration far 286
Tiger has front armor of 300.
Chance to get penetrated with Vet 0 at long range: 73%. Chance to get penetrated with Vet 2 at long range: 95%
Now we look at the Jagdpanzer IV (StuG3 has exactly the same stats):
JP4 has these pen values with Vet 0 at far range:
Penetration far 170
It doesn't get any pen buffs with Vet (except first shot bonus from camouflage at Vet 5).
Churchill has 290 front armor. Chance to get penetrated with any Vet at long range: 58%.
As we can see, Axis tank destroyers are way worse than their allied counterparts and have less chance to penetrate allied Heavies. But some of you may cry out now: Axis have Panther!! That is correct, but look at the stats:
Panther has only 50 range and gets no pen bonus with Vet. Its penetration values at far range:
Penetration far 220
Churchill has 290 front armor. Chance to get penetrated at long range: 75%.
You can see, Panther has almost the same chance to penetrate the frontal armor of Churchills at 50(!) range like the SU85 has against Tiger at 60(!). But Su85 gets way better with Vet 2, Panther not.
=> In conclusion: Panther is in a good spot and feels well. Its a pretty strong premium medium. But Axis tank destroyers need some sort of penetration buffs. Maybe give StuG3 the real HEAT ability from OKW at Vet 1 and buff JP4 penetration by 20% at Vet 2. These changes would bring axis tank destroyers closer to allied ones and are also no overbuffs. StuG3 is damn cheap and has high ROF, but with Ostheer already beeing heavy ammo dependent, a timed ability for 45 ammo wouldn't be that unbalanced. Not to forget, StuG3 has only 50 range and less hitpoints. And JP4 costs almost the same as Su85 with better sight, mobility and camouflage at Vet 1. But with its lower basic penetration and the 20% pen buff at Vet 2 it would still be worse.
Looking forward to your opnions!
all axis buffs while trying to nerf the soviets (one of the weakest factions ingame)... nice bias you got there....
also the soviet mortar and zis need barrage/flare at vet 0 since without them these pieces are the worst teamweapons by raw stats...