so we are talking about the same WC51 then. the one that can cap but lacks any combat capability without doing one of the following:
-add an entire other squad to it
-add a 45mu upgrade
-decrew and risk giving the enemy a free vehicle...
you get more if you invest more, who woulda thought....
do try to think before you type...
The mental gymnastic in this post is fucking unbearable lol
COMMUNITY VOTED SUGGESTIONS FOR EVENTUAL CHANGES.
(Most of the suggestions here have been actively voted in polls, a few are just from threads discussions)
- Commanders
1) Rebalance Panzerfusiliers to be a Guard-Boys at rifles like unit. That would solve the issue of the unit having to start with less models. Consider non doctrinal options for an eventual double shrecks upgrade.
2) Replace Satchels with AT satchels for Panzergrebadiers in breakthrough equipment for OST new doctrine. Add standard Satchel or demolition charge to Pioneers 30 muni upgrade.
3) People want Easy 8 in the new USF commander.
4) Has been suggested to give Call-in vehicles (including non doc king tiger tho) a cooldown upon unit destruction, toand address the call in meta of people instantly replacing losses.
- Non commander related suggestions (add this here in hope that a patch for nondoc units is planned as well)
1)Some heavy tanks have been nerfed way too much. King Tiger for example in CC3 showed bad performances and pretty much most people agree on it being bad. For other tanks are up for some people and op for others, i suggest a closer look at all heavy tanks.
2) Cons are generally regarded as a subpar choice. Several people agreed in a poll to giving the squad a non doc upgrade.
3) After the nerfs, the Walking Stuka happens to have, as proven in testing, the worst potential against buildings in game. Nontheless, one of the past issues of the unit, its ability to deny team weapons and artillery usage, is generally viewed as still present with Stuka current iteration. At this point, as a result of a Poll, the majority of people agreed upon trying to rebalance it to have a normal circular barrage.
4) For a while people have been suggesting to make some simple changes to OKW teching in a similar way to what happened to USF. That includes splitting in half the costs of Tier 3 to unlock Jpz 4 and Obers (but keep the mg34 upgrade for full tier 3) before and the ability to set hq's as their upgrade only (medical station or repair stations) paying only the cost of its upgrade, and eventually pay the actual teching cosf to unlock the units within.
5) An issue highlighted by @Miragefla, Panzergrenadiers have a rather hard time to fight and scale. Several approaches were suggested, including giving Panzergrenadiers STG44 (a bit less) than double the dps and give 2 stg and 2 mp40 to the squads, ij a way that dying models pass STG to the others with mp40. This is meant to give the 4 men squad the ability to retain a larger part of its dps after the first 2 models lost, helping it greatly without buffing its durability.
Other users including me highlighted how accorsing to Cruzz database dps charts G43 for Panzergrens are actually a straight up downgrade. Unless the live values are different, it would be wise to either rework or remove the upgrade.
Edit: Added a 5th non commander proposed change, buffing kubelwagen speed and rotation speed. Many find kubelwagen to be not worth at its current state.
Edit 2: Ostwind is REALLY BAD, in dire need of a buff. People have proposed several solutions, like moving it to Tier 4 and put Stug 3E to Tier 3, so Ostwind could be buffed in its AI and soft AT quite a bit with no issues of having a too high shock value, and to move Brummbar to the doctrines having Stug 3E.
I know these ideas are very off-topic but this would be a really amazing change actually. Either like this or every heavy tank call-in requires a certain amount of CP and full tech like the KT.
Like i said, i put the whole bunch togheter to actually help devs collect the feedback and because i don't know if with new commanders a patch is on the way.
COMMUNITY VOTED SUGGESTIONS FOR EVENTUAL CHANGES.
(Most of the suggestions here have been actively voted in polls, a few are just from threads discussions)
- Commanders
1) Rebalance Panzerfusiliers to be a Guard-Boys at rifles like unit. That would solve the issue of the unit having to start with less models. Consider non doctrinal options for an eventual double shrecks upgrade.
2) Replace Satchels with AT satchels for Panzergrebadiers in breakthrough equipment for OST new doctrine. Add standard Satchel or demolition charge to Pioneers 30 muni upgrade.
3) People want Easy 8 in the new USF commander.
4) Has been suggested to give Call-in vehicles (including non doc king tiger tho) a cooldown upon unit destruction, toand address the call in meta of people instantly replacing losses.
- Non commander related suggestions (add this here in hope that a patch for nondoc units is planned as well)
1)Some heavy tanks have been nerfed way too much. King Tiger for example in CC3 showed bad performances and pretty much most people agree on it being bad. For other tanks are up for some people and op for others, i suggest a closer look at all heavy tanks.
2) Cons are generally regarded as a subpar choice. Several people agreed in a poll to giving the squad a non doc upgrade.
3) After the nerfs, the Walking Stuka happens to have, as proven in testing, the worst potential against buildings in game. Nontheless, one of the past issues of the unit, its ability to deny team weapons and artillery usage, is generally viewed as still present with Stuka current iteration. At this point, as a result of a Poll, the majority of people agreed upon trying to rebalance it to have a normal circular barrage.
4) For a while people have been suggesting to make some simple changes to OKW teching in a similar way to what happened to USF. That includes splitting in half the costs of Tier 3 to unlock Jpz 4 and Obers (but keep the mg34 upgrade for full tier 3) before and the ability to set hq's as their upgrade only (medical station or repair stations) paying only the cost of its upgrade, and eventually pay the actual teching cosf to unlock the units within.
5) An issue highlighted by @Miragefla, Panzergrenadiers have a rather hard time to fight and scale. Several approaches were suggested, including giving Panzergrenadiers STG44 (a bit less) than double the dps and give 2 stg and 2 mp40 to the squads, ij a way that dying models pass STG to the others with mp40. This is meant to give the 4 men squad the ability to retain a larger part of its dps after the first 2 models lost, helping it greatly without buffing its durability.
Other users including me highlighted how accorsing to Cruzz database dps charts G43 for Panzergrens are actually a straight up downgrade. Unless the live values are different, it would be wise to either rework or remove the upgrade.
Edit: Added a 5th non commander proposed change, buffing kubelwagen speed and rotation speed. Many find kubelwagen to be not worth at its current state.
Edit 2: Ostwind is REALLY BAD, in dire need of a buff. People have proposed several solutions, like moving it to Tier 4 and put Stug 3E to Tier 3, so Ostwind could be buffed in its AI and soft AT quite a bit with no issues of having a too high shock value, and to move Brummbar to the doctrines having Stug 3E.
Panzershrek is more powerful AT weapon but people want to replace it
AT rifle is not good weapon....
Panzershreck is not something to give to 5 men squads costing 280mp.
300mp sturm can get no problem 2 shrecks
At rifles (especially guards at rifles) are arguably better because are both at and ai, and counter better light tanks.
As others have mentioned, the WP round on the normal sherman might be a bit of an overkill and therefore it could be given to the E8 as a vet1 ability (exclusively for this commander) similar to the Comet.
Now that's a very good idea
But i still think Calliope could fir it in a bundle.