If anything, base defenses need to be much better that they are in Coh2.
I would make a watch tower right over your base that shoots anything within 50 meters.
Or make all defenses like the OKW flak defenses so they shoot everywhere. The current Coh2 defenses suck ballz. They have different ranges and arcs etc. It makes mapping a nightmare.
There is nothing more immersion breaking than bad guys just left/right of the arc of your base MG and the gunner is just diddling his butthole while your base gets raped.
And ABSOLUTELY do not make the defenses look like any other unit. For example: the OST defenses are just bunkers. Mappers can't use defenses in many places because they confuse OST players.
There should also be two zones for your base.
1) Actual base area where you can make buildings.
2) A buffer zone that limits artillery hitting the base.
We could just map larger base areas, but most players will just build on the edge of the base no matter what.
If Relic makes another base like the USF base we should all go there and smash their nuts with hammers. The USF base is ranked as the 27th stupidest thing humanity has ever created. It buildings are safe inside of shot blockers. It adds random MG bunkers that break normal base layouts for mappers. Clearly some high level dildo said "This is cool" and no one there had the balls to quietly kill him in the parking lot later that week and burn the bones after feeding the organ meat to great white sharks feeding of the pacific coast.