Watched a little bit of this today. Things look like they are getting better. Strange it is going so slow, but at least its getting there.
Seems like the middle menu needs to be brought down a little to open the portal area.
I was a little terrified by the example of the building being destroyed. There are very few objects in the game that are permanent blockers. Houses are one of them. Having them be destructible means you need some other options. Or make it so you can toggle it on/off. Will be interesting.
The one map looked like it had almost no sight blockers at all. It made Belgorod look like a close quarters map.
The 2D on-map graphics looked better. Early versions had the shader drawing lines all over objects and stuff.
People were complaining that the units blended too well into the terrain. Could have just been a little blurred from the video codec. But this is a major concern since most people hate snow maps for this same reason. Everything looks black and white and it is hard to pick out units.
Still not a fan of the weird green text on points.
I did not really catch much actual discussion about the units etc. So I have no comments on the main topic itself.