Nice work with the catch!
vCoh had the same High, Med, Low resource options. There may even be a couple options in the Coh2 worldbuilder???
It all comes down to the community (or Relic at first) settling on the values maps should use. So we doomed ourselves in Coh2 ages ago when someone decided to make the resources the same as a 1v1. And then no one changed it.
So you make a great point. The community as a whole needs to pick a good standard of resources for each mode. Assuming Relics are not perfect, which they may be if they have received enough feedback from 4v4 players.
Maybe the initial Coh2 thought was make the resources the same across game modes so players know the timings. When to expect a light vehicle, tank, etc. But points in 4v4 are not usually lost a lot in 4v4 so the timings are too fast.
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