I don't take any of this personally. I take it as a chance to learn more about mapping and to get more information out there about mapping.
A few people said it has too many sight blockers. I agreed.
The house is a little strong for the south cutoff. I agreed. But was pointing out that it has not proven strong in any of the games I have seen. And that top players have not been playing so we dont have any data to say what it will be like.
North house is OP for Brits. I can see that. But it is a faction design issue. Not a map issue. If brits were designed to remove hedgerows then they should be able to remove them.
It seems like I have an issue and I do in a way. Getting people to verbalize what they dont like is a problem because they are not mappers. So they dont know the lingo. So all I have ever tried to do is get people to state what they do and do not like. But most people dont give it a chance and just say "I not like it a lot." And as you have said for years, that doesnt help anybody. So I keep asking and say things like "give an example please".
As you stated this is not my map. But Relic was cool enough to say "lets make the best with the known entities we have." So that was the goal. If Relic removes Angoville I don't care. If they are not going to remove it, shouldnt we try to make it as best we can?
We as a community should share AE's enthusiasm that this was the original COH map. And do what we can to make it the best it can be. But instead we have an angry mob with pitch forks and veto buttons who have played it maybe once and given no good reasons what would be better
I am all for transparency on this stuff. I do not want it to be backroom meetings with a few special people deciding the fate of the game for everyone. So I like to talk it out so we can all figure it out together. If I have to look like an idiot to get it going, I am ok with that.
So for Angoville I have so far:
1. Cresc - Boring.
2. Syraw - Likes it. Would like more standard VP layout.
3. Farlon - Feels like a labyrinth. Too many sight blockers.
4. Luciano - South cutoff house is OP. Sight blockers feel random.
5. Shadowlink - Thinks asymmetric design will be an issue when needing VPs. North house OP with vickers.
6. NorthWestFresh - says it is sucky. Have to agree.
7. VonIvan - Veto?
8. Anon top player - Cutoff house needs to go. Too many sight blockers.
9. AE - Remove the map.
10. Blvckdream - Remove the map.
11. GIaA - Remove the map.
12. Skemshead - Too many sight blockers.
EDIT: This list last updated 12/2/2018