Just watched this game. Proved to me once again how bad Panthers are. They can't hit infantry at all unfortunately. Hull down was next to useless too.
You should have placed the Pak43 a tiny bit more forward, so Condom (hilarious replayname) wouldnt have been able to camp right in front of his base and keep the VP in his possession. Also you had more possibilities to take out the SU85 with your panthers by flanking with Blitzkrieg.
O, and one more thing: when you were popcapped Condom was breaking out of his base a lot over the flanks with Shocks. He then flanked your mgs and took back some mapcontrol. Instead of wasting your ammo on the next to useless Railway arty protecting your flanks with well placed mg bunkers would have prevented this. If you place them strategically behind buildings its hard for him to kill them with his SU85 or Zis.
I wanted to build pak43 closer but i thought it would be too vulnerable to infantry and MG's
I used Railway arty mostly on paks to kill them, too bad this ability can be easily dodged, and bunkers wouldn't be a good idea, SU needs like 4 shots to kill it
4 DPS molotovs would be a complete joke. A grenadier would have to stand in the fire for 20 (19 if the first two seconds do 6 dps) seconds before he dies. I'm not 100% sure, but I think they don't even burn that long to begin with. It would also make molotovs 100% useless except for tickling (not killing, just tickling) MG42 crews.
Something like 40 impact damage at the center, 20 impact damage at the edge + 8dps fire damage would make more sense. This way it won't insta-crit units but it can still be used against assault-, panzer-, and normal grenadiers. It's a short range grenade with a slow and obvious animation, which also requires an upgrade. It should do damage when it hits.
i really dont think ice is a problem. ive never liked the concept of mines on ice though. i know realism shouldnt be discussed in balance, but mines on ice dont really make sense. mines make sense being hidden in dirt/snow, but not on ice. i think if a mine is on ice, it should stay visible. this would help offset the fact that mines are much more potent on ice. a 30 munition mine is already extremely strong against tanks, but on the ice its a guaranteed kill.
Ice actually is a problem, it's good example of RNG, IS-2 ISU-152 will always kill enemy veh on ice with one shot, T34 will miss the target and hit the Ice to kill while Germans have only Sturmpanzer 4 to one-shot vehicle on Ice.
I agree that mines on Ice are nonsense but if Relic won't change that It would be better to have reduced damage done to Ice by mines.
1) molotovs - one of first RNG in game, if it gets good crit it insta kill like 2-3 guys
soultion: let the molotov flame deal like 4 damage per second, and 6 damage for the first 2 seconds when it hits the ground, let it work as incendiary grenade from CoH1, no RNG, pure skill
2) Abandoned vehicles - another great RNG, if you get lucky you can take out crew on Tiger and safely drive it away in few seconds
solution: you or enemy must repair abandoned vehicle to let's say 20% health and after that you can capture vehicle
3) off-map incediary barrage (stuka included) - is also RNG when it can crit quickly units, if the MG gunner gets killed in first second they have no chance to retreat
solution: let it work same way as molotov but with increased damage (5 per second maybe and 3 on units retreating thru it)
4) RAM - the greatest RNG of all times, face of Ostheer players that gets Tiger ace rammed right into it's face is priceless
solution: i have no idea how RAM could be fixed, it's best to replace it with "overdrive ability"
5) Ice - I've seen replay where Tiger Ace gets sunk by molotov (lol wut?)
solution: buff Ice, only bigger shells should one-shot tanks on ice and reduce/remove damage done to ice by all kind of infantry grenades and by soviet mine (yea it's annoying when 30 muni blocks your passage thru ice)