Too bad for us...
Our group of friends only play 3vs3 or 4vs4.
Begin rant :
1vs1 is for loner in need of finding how good they are....
To play team , one must accept to lose because a teammate screw-up. The human factor add another level of difficulty.
We know our strength and we have friends to play with...so we play team match.
But when we were in our early 20, i play a lot of 1vs1 game to prove myself, so i understand you.
If ever we have a team 4vs4 tournament, we would crush you easy.... as a walk in the park...
Ending rant...
Balance patch will be needed, but it's too early to cry, way to early.
what the fook is this |
Well i don't agree with Barton this time.
We played many team matchs (4vs4 and 3vs3) OKW vs Sov and a mixed.
Yes M3 are scary at first. It won 2 games in row, before they had to change tactics.
But the M3 rushs were finally fought with improved barbed wires ,Raketenwerfer, early mine, Panzer shreck and using sturmpios in buildings if any available.
Penal's snatchel are also very powerful cause OKW lack good suppression unit.... try them. Better than M3s... Using both in conjunction are deadly... counter with 2 Kübelwagen minimum...
So lets play for another 50 team-matchs and we should be able to see where the balance hurt the fun factor.
Overall i say that the game is a lot more fun !!! thanks Relics see you at the next balance patch.
lol you talking about 4v4's where i just spam the shit out of my enemies with T-70 spam and soon with USA tanks armada. Balance takes only place in 1v1 and 2v2, nobody cares about balance in 3v3 4v4 |
it's mobile pak43, deal with it |
ahh, forgot that the truck with flak can convert resources, but still flak can be countered by guards, obviously not in open field but in building or green cover for sure, M3's are providing a great counter to sturmpios and they are expensive to build and then to reinforce.
I'm still thinking how OKW can survive playing vs soviet windustry doctrine |
Easy to say, harder to do, don't forget that OKW has reduced resources income, so first flak would come around 7-8 min, if your enemy harrassed you so much that you don't have much income and at this time he can get guards that counters flak |
There's your problem. Stop trying to Raketenwerfer against M3's, it absolutely seems like the intuitive counter but it's not.
So I believe you have better options, please tell us |
well gg for barton but from what i've seen usa gets 4-5 tanks by the time OKW got one panther and 1 jagdpanther..
I had some conversion, fuel into munis so I cared more about munitions rather then more Fuel I could get more tanks ofc, but volks were my priority since he had so few inf units and some support stuff |
Raketenwerfer is weak and especially in early when it can't be that well covered with infantry since you spend MP on AT weapon, while M3 mobility can just drove around your AT gun. Your only hopes are
- place it in building, camp some and get another one and try some pushing
- get AT gun along with your infantry to some sector and on the retreat routes place some mines (OKW mine is only 30 and works as good as teller mine), best on roads.
But this might work vs 1 or 2 M3's, if enemy just spammed like 5 of them (had game like this) then there's nothing that you could do, it's hard to wait for volks getting shreck and even so, they reload it so slow that squad could die twice |
thats why sometimes captain is necessary to speed up building tanks MVGame |
I told him to play tutorial, and he was upset about it |