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FINALS G1 Barton vs OMGPOP!
by
BartonPL
21st April 2013, 19:47 PM
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InverSSSSSeStrategy
Kholodny Ferma Winter (4)
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OMGPOP!
No chat in this replay.
21 Apr 2013, 19:47 PM
#1
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Posts: 2807 | Subs: 6
gay T2 rush and PG spam and this time MG from my side didn't worked 
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21 Apr 2013, 20:09 PM
#2
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Posts: 4559 | Subs: 2
3 conscripts T1-T3 and Guards into M3A1 (and flame engis into M3A1) would have made your game easy to handle tbh. AT nades got their damage nerfed from 120 to 80, I would never consider them a proper counter to a player capable of microing his HT (like this guy showed you...53 kills xD), you need like 4 of them just to kill the HT, definitely not worth the effort.
Lack of fausts would have made you close the game pretty fast, he had no munitions after the HT upgrade for schrecks ^^
After that snipers would have been a good unit in case you still needed anti-infantry units, and Guards are just worth their cost as anti-tank unit.
Lack of fausts would have made you close the game pretty fast, he had no munitions after the HT upgrade for schrecks ^^
After that snipers would have been a good unit in case you still needed anti-infantry units, and Guards are just worth their cost as anti-tank unit.
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21 Apr 2013, 20:27 PM
#3
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Posts: 2807 | Subs: 6
i thought that i would win with another MG spam against PG's and HT flame would die by time itself 
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