What do you mean? All mortars has a bug, when its retreat only after a shot was made.
None of em does THAT picknick like the Wehrmacht-Mortar.
just try it in cheat mode. |
The german one is more cost effective and teleports, soviet ones are harder to kill due to to bigger crew but are much less cost effective when it comes to dealing damage. Between the soviet ones: one has teleport but dies with one man left, the other has the loop of death becouse it doesn't teleport but it can retreat with one man.
Hm, dont know, but sowjet mortars make enough dmg to deal with german mortars, thats a fact.
AND they are 6man squads, thats the problem.
IMO they sukked completely at balancing sowjets this patch, first with the costs for tanks and second with 6man squads damagedealing.
Thats why everybody rages around after playing higher ranked 2vs2 with germans.
and THATS a fact, u have just to look at the games since patch.
8 of 10 games are sowjet included and 5 of these 8 games are double sowjet, brits are nearly out, compared to the time before dec update.
Coincidence?
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Next Balance Issue, Retreat Time for Mortar.
U need bout 6 to 7!!!!!! seconds, till the mortar moves his ass to run back to base.
EVERY Nade kills him, even a molotov because it DOES NOT retreat like the other mortars.
The sowjet 120 is 2x faster at retreating.
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Thread: Su-7628 Jan 2018, 08:10 AM
Not sure if troll bait or some serious Salt.
Na, im serious.
Playing 2vs2 games is broken, sowjets just need to spam, either for SU76 or for Arty.
Every game nearly the same.
Cons, then SU76 or Katy., the other one (mostly USF) gets double bars and u get neutralized.
The OKW mate cant contest with support weapons at all, so its up to u as wehrmacht to build mgs, mortars and paks.
The OKW mate also cant build caches, which are essentially vs Sowjets to get Fuel superiority.
And u CANT just go there with ur better tanks ( which are NOT better, not the panther, not the pzIV, not the stug, they are all shitty bricks), because NOBODY with brain would let his 4 to 5 SU76 alone. so there are conscripts, which rape ur tanks engine in seconds.
And like i told u before, 4man-Grens get wiped in seconds with arty abilitiy from Su76, u can do anything but run away.
AND DONT tell me, i need to flank, on Poltawa or Charkov.
No rage, no Trolling, just the truth about this silly Russian buffs and german nerfs.
Since Dec., the game IS broken, the counter Mechanics just dont work anymore.
But i know, people like Highfiveeee like it like that, he is relativating EVERYTHING, when somebody talks about issues.
I talk from RANKED GAMES, not vs AI or customs with people in the same TS-Chat.
And here, spamming means winning, but only for sowjets.
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Thread: Su-7628 Jan 2018, 07:55 AM
Tbh, answering to this post is useless as it clearly states that you're just raging over a lost match.
Because its not the polite way to post here, its not worth to answer?
Are u a troll, or PC-Slave?
U just cant answer my thread, because its true, thats all.
SU76 is cancer spam, nothing more.
Either limit vehicle numbers, ban the Arty Ability or get same for germans.
At this point its unfair at all.
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Thread: Su-7628 Jan 2018, 00:36 AM
Just ban this stupid Arty-Ability for SU76 or give the same for Stug.
And get the Prices on ONE Level, it cant be that u cant counter SU76 spam, because u have NO AT with Range, and if u have it, u cant use it because of constant arty bombing.
2vs2 Teamgames make no Sense anymore, u can just hope for retarded Opponents or rage quit, after he has his 3rd SU76.
Its also ridiculous, that this Spam can shoot out a tiger with 3 shots every SU. no bouncing, nothing, just every shot hits, like they have laser-aiming guns.
At maps like Poltawa or Charkow, the game is over with Su76 spam, since they are cheap AND OP at due to their range AND pen.
Easiest way to play: U get 5 conscripts, get 4 SU76, get position between middle star and ur own ammo-point and then u just bomb them, till there is nothing left.
If they attack, no matter, ur cons kill the stupid volks or grens, and if not, one shell from SU76 and its ok. The other 3 Su76 kill the 2 stugs in the meantime, and ur pak has only 2 man with little health left and has to retreat and reinforce.
Easy going, no mortar, no mg will defend that vs these Su76. they dont even need mortars, cause they can bomb everything.
The big problem of this Game is, that EVERY allied unit has some spec abilities, the carrier gets flamer OR damagedealing mg, the sowjet sniper gets flares, the Su76 can arty and do AT as well, the Sherman has diff. Ammotypes, the Firefly has comm to see further.
And the germans, they get Blitzkrieg for tanks, the worst ability of ALL in the game, since they can hit u same as not activated.
or the stug ability? just retarded, because the other one can kill ur stug before it has shot ONE time, if he gets his SU-blob.
Panther? best tank of WW2 gets killed by few shots of a cheap AT gun spam, 185 fuel for nothing.
What as next? Range nerf for Pak, maybe? or just one schreck for Pzgrens,they are sooo OP?
Ah, the Panther has too much health, right?
OKW is unplayable because of the lack of good units like mg or Infantry howitzer at begin, so u cant push enough at start, and will lose late game because of lacking ressources and weak tanks.
it never depends on the damage, its all about range.
and germans have NO range...
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this is just a rage thread.
no point posting on it.
but here i go again LUL.
you guys think raketen is shiet, idc anymore. maybe learn to use it.
volks are shiet? total bs as they are still good. how do i know? cause i played a 1v1 game and i lost my battle duo to his army being better. i made 4 cons and so he made 4 volks... who won? he did. my 4cons won almost no battle cause at long range ofc they don't win but when i wanne get closer and i am actually closer, cause i've lost 1 moddel i lose the battle again. you would think of just getting more squads but all he does is make the same amount. my only option was to go guards or maybe get a maxim? i think guards would've been better. but that's 360mp to beat a 250mp squad!!! wtf. btw for 10mp more they're fucking good compared to cons. what you could do is wait for ppsh.
I wanna see ur Replay, that sounds like kiddie-Stories, ur 4 cons losing vs 4 volks.
Then ur micro is just bad,Volks do not as much dmg to win vs cons now. only Long Range.
they have good inf, accurate mortar and good mg now + Mass effect with their 6man units. they have a sniper who kill EVERY sniper without losing even one man, they have flamer HT earlier than EVERY other faction, they have cheap tanks who wipe inf OR shoot tanks, they have great Arty with Katjusha, so WHAT? No OP, everything fine?
Thats balanced to a Piece of Crap, if u play random and have an OKW mate, u can drop at start, better than wasting time. if u play vs 2x russians, u can drop the game, cause of the buffs last patch.
Nobody plays brits anymore, cause of the unfair nerfs with their emplacements.
That sukks all. |
Aww did your volks lose a couple models to a rifleman squad or something? This is definitely a rage thread lol.
Don't forget that tommies also got nerfed this patch, and riflemen last patch, and volks were overperforming hard in the lategame. Their first 5 minute performance isn't even really changed, its just their later vet bonuses that got toned down so they don't steamroll more expensive squads with 2x the muni investment with minimal effort anymore.
Lol even conscripts dominate them now in every phase of game.
I can build 3!!! Infantry units with OKW, one of them after building 2!!! buildings after 12-20 minutes.
And dont tell me, the Obersoldaten are so superior vs Paras, Comms or Guards.
OKW got nerfed down till nothings left to be useful.
OKW should be mechanized Company but u need the most fuel of all factions.
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Yeah, OKW mates in the Team now, and u lose the game since patch.
The Sturmpios suck,
the Volks suck, even with vet and Stg44,
the 43er püppchen sucks as usual,
the mg 34 isnt worth to buy,
the puma is far too expensive,
same with flak HT,
the fuel costs are far too high, compared to other factions.
Every better russian will spam u down with T34, gets Mix of SU76 and T34,85, or has 3x KV1 till u see ur first tank comin in.
and worst of all are infantry guns now. Did anyone look at WHERE they shooting with ability? |
Last timed I check, Lend Lease has not be changed other that the Sherman call in times has been nerfed. If you want a replay reviewed, there are a lot of strategists ready and willing to help you.
Generally when playing against soviets, there are 3 openers. T1, has the penals. Penals are a very strong unit. If you can force the Ptrs upgrade, your grenadiers will have a much better time since it reduces their anti infantry damage.
A T2 opener, expect MGs and mortars. Ostheer mortars are generally superior and additionally can help displace the mgs.
A T0 opener, you will see a lot of conscripts. If your opponent is smart he will not be blobbing them and sending them on a lot of flanks. "If you see one, there are two." He/She will probably also get Molotovs. Consider building an additional MG 42
Vs Lend Lease
CP is Lend Leases game, avoid engagements so the CPs will take longer to generate.
Dshk like any other MG can receive mortar fire
Air Drops are easily shot down, 222 can shoot them down and Ostwinds will rip them apart.
Sherman and any other tank spam can be warded away and killed off by duel pak 40s when positioned properly. Additionally, use mines to cover the flank.
yea,my problem (like for most of the other players) are the 2x or even 3x shermans...but i will figure that out,maybe 3 paks...with OKW it works with 88s....everything can work,if practiced correctly.... |