The whole AEF commander update is pointless.
Pershing: The problem with it is not the repair part, sure REs repair it slowly but it's still useless with it's low armour/HP and an overnerfed main gun without any pintles to deal steady dmg. If it had it's old AI gun, then yeah, it would be useful, but the current one won't wipe anything, and it's armour won't be used as a breakthrough and it's agility is not really that high to drive it around like a deja-vu drift session.
Rifle nade nerf: One of, if not the weakest upgrade. Only situationally good in 1v1s. And that's a hell of a situation as well.
E8 changes: Sure you can add the 5 more range and if penetration scales linearly, you'd have slightly better penetration on close to mid range but it's still a useless tank. Not any faster than a Panther, not armoured, mediocre AI, mediocre AT. Sure, 1v1 it will brawl with P4s but nobody builds only P4s throughout the game and you'll be forced to go 2x Jackson and abandon the E8s once Panthers and heavier duty armour starts rolling out.
Combined Arms nerf: Never used it, don't think it has any utility besides looking good on paper. At least not in 3v3s. Haven't seen anyone use it so it's a quasi change, only for the sake of having a bigger change log.
240mm barrage: Could be useful, who knows
Cav Rifles: 5 muni buff is memeworthy. Because you know, those 5 muni really gives you the upper edge since you'll be calling it non-stop now and we all know that brick by brick and you get a palace
Fired up: Meh, it's still in a commander that is downright useless and costs a full ability point so don't think anyone will pick Rifle company to make their rifles run
Heavy Cav smoke: This is a super useful thing. Even though it's inferior to other smoke drops, it still has it's uses. 10 muni change won't make much of a difference. Again, change to make the log longer
IR Barrage: Stupid nerf. If you spend so much muni just to displace an MG, it must mean you're playing 1v1. Don't know why nerf it. Recon company is weak as it is.
Calliope: What is the point of it with the nerf? It comes super late and only takes 1 more shot to kill than a stuka which comes much earlier and is much cheaper. Not to mention it has a much higher chance of wiping, whereas Calliope is more of an area denier with large scatter. Armour nerf is justified, but the HP one is not
Ranger change: Non sensical, didn't need any buffs
RE flame package: another buff that is not really needed. Only there to give a sense of a longer change log
.....
All in all, the balance team proves once again that they are biased. Nothing new
Sturmpanther:
http://www.companyofheroes.com/leaderboards#profile/steam/76561198046481660/standings
* Pretty much only plays Axis AT 4v4
JibberJabberJobber:
http://www.companyofheroes.com/leaderboards#profile/steam/76561198090318538/standings
*Wehrmacht player
Aerafield (
http://www.companyofheroes.com/leaderboards#profile/steam/76561198062101687/standings )
*plays anything and from his post history you can see that he advocates for good axis/allies buffs/nerfs. Justified and unbiased (probably the only one in team)
Whorunbartertown:
http://www.companyofheroes.com/leaderboards#profile/steam/76561198155221839/standings
* Everything except brits
Rest of the balance team plays everything.
Now I would never want to balance this game as it's toxic to balance and I'm biased towards USF, but not biased enough to know that USF has it's toxic traits, especially in 1v1 where it is quite strong.
Still, if these [
https://coh2stats.com/stats/week/1616371200/4v4/wermacht] stats are true, why the hell would anyone do the changes they have done. It says it's top 200, and in top 200 the disparity between the win rates goes up to 10% (60/40) in team games, in favor of axis.
Even in 1v1 the brits lose hard. Everyone saying how IS are OP and everything but still having such a poor win rate and such a sh** pick rate.
In the end. Having a balance team that exclusively plays axis AT team games, paired with some of the loudest screechers on these forums, you get the balance patch we have now. Sure, some of the balance changes are welcome and needed, especially some of the OKW buffs and nerfs (flares) but the AEF is really nonsensical.
The winter balance nerfs pak howi which won't wipe for s*** now.
Scott becomes a barrage weapon for team weapons, nothing deadly, just to displace.
Pershing still has a weak AI gun (Strongest among the heavies but other factions actually have stock AI AOE weapons like katy, stuka, werfer....)
Now a Calliope over nerf where one Panther can easily kill it and get out, especially if you don't have one AT + snare to catch the speedy panther (stock mines are meme). Considering the cost and timing, why would anyone get it in anything above 1v1?
I mean, the graph goes to 2000 in COH2 match statistics for 1v1s and up to 20 000 and 5000 for 4v4 and 3v3 respectively. So many more games played in those modes where AEF is memeworthy already if Calliope is not picked and Axis pretty much dominates late game unless an ISU 152 (assuming at least 1 soviet ally) is picked, which forces an Ele/Jagd doctrine pick, which are picked anyway due to the sheer power of those doctrines.
I understand that if you buff AEF for 3v3, you could break it in 1v1 but over nerfing stuff that is not OP does not seem logical.
Calliope: Restore HP to 400, leave armour/range nerf OR lower price/CP if HP is 320
Pershing: Buff armour to 290 or 300 OR buff armour to 280 (3% less chance to pen) and buff AI slightly in gun
IR barrage: Reduce back to 5s. The flares thing is justified
E8: Buff armour as well and increase the price further. Don't say it's "in range of Comet" when it's not even close. Putting 60 range on a Stuart would not put it in range of Jackson.
M8 Greyhound: Buff something. The 5 muni reduction is idiotic at best. Useless unit in a generally nonsensical commander that adds no versatility unless you really need that pak howi alongside the Stuart.
Rifle nade: One big LOL. I'll let you figure out if adding even more micro on the faction, and micro on a weapon that has a long fuse, low dmg, costs 60 muni and is downright useless unless Skippy spams it in one of his meme 4v4 matches where he only builds REs all game.
AEF needs many more meaningful changes, not the BS you've put out.
"Team! I have it! You know that useless commander unit? I've got it! Reduce ability cost by 5 muni. That should put it on the map again!"
"Wow, such brilliance!"