Profile of Protos Angelus
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How much wood could a woodchuck chuck, if a woodchuck could chuck wood?
https://coh2stats.com/players/76561198031032150
https://coh2stats.com/players/76561198031032150
Post History of Protos Angelus
Thread: How i'm suppose to counter GRENADIER LMG12 Apr 2021, 11:59 AM
Use Combat engineers. It's in their name... Combat. You can give them a minesweeper for extra melee dmg. Nothing like beating a nazi to a pulp with a sweeper. In: Lobby |
Thread: Commander Update Beta 2021 - USF Feedback11 Apr 2021, 08:58 AM
Armor Company Highly doubt any substantial changes will follow for the USF. Wouldn't hold my breath, waiting for the proper commander update. I think this is probably it for the USF. No commander changes, just a couple of unit ones. In: COH2 Balance |
Thread: How would you deal with the following?10 Apr 2021, 14:58 PM
Ask for help from your teammates, switch to mid side. Eventually Brummbar and paks will have to reposition, leaving bunkers non-protected. Use pack-howie to dislodge them, or spam Willie-P surrounding infantry and MG's - it should be protected from mortar's autofire well enough. Not a rant topic xD. Actually want to know. Yeah, did try it, thing is, something always pops up. Either the mid VP is being pushed, that is, my teammate is being pushed so I risk total annihilation if I have to retreat from the flank. Eh, it was 3 randoms vs 3 premades, so it was hard as it is |
Thread: How would you deal with the following?10 Apr 2021, 14:02 PM
3v3 Playing as USF Across the Rheine, top VP The enemy has a point locked with: Brummbar, Elefant, Pak40, mortar, MG42, infantry and a 2 or 3 supporting LeFHs from teammate (wasted a lot of muni taking them all down, kept popping up) I didn't pick a calliope doctrine. Tried to smoke and breakthrough. Brummbar just shoots in smoke and pretty much wipes. Pak howis were useless. Tried to flank, mines and MG bunker covered. Tried to take out the Brummbar, elefant and pak have it well defended. What would be the best tactic against such a heavy tank fortification as USF? |
Thread: Commander Update Beta 2021 - Soviet Feedback10 Apr 2021, 08:55 AM
120mm Mortar And what about OKW truck decimating a full hp squad in 3 rounds? If OKW wants to build trucks close to the frontline, it should get punished for it. Man, you really just want to nerf everything and call it a day? Losing hard with axis so you need nerfs to allies? In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback9 Apr 2021, 20:54 PM
Sad to see no more abitlies being tested out in the updated patch. Rifle Company still needs something more like a M3 Halftrack and changes like that should be done sooner rather than later. Larger changes need more time to be balanced and now another patch has gone with just 4 tweaks to the US commanders in total. Dude, don't expect anything new for AEF. The balance team gives no fu**s. For all they care, AEF is OP in 1v1 and as such can only get further nerfed. Somebody said to me in the lines of << this is just the first iteration of the patch >>. Yeah, the 2nd one is much better xD In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback8 Apr 2021, 18:38 PM
After playing around with E8 in different situations I do thing the new „buff“ only makes it worse. E8 gets pushed back even more giving it less combat time. Lets compare it to M4A3/M36 combo. I quite like the E8. Good for achieving critical mass. But yeah, otherwise they are still lackluster. I think that making it a premium medium for 160 or 165 fuel would be the best course. Or some other rework. In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback8 Apr 2021, 16:49 PM
Lol LOL. Those are not only bad reworks, they are ever nerfing reworks. Completely changing Armour company. Removing mortar HT completely. Refit? LoL. In: COH2 Balance |
Thread: kv8 underperforms8 Apr 2021, 09:33 AM
ur muted. No u In: Lobby |
Thread: COH2stats.com match and player statistics 2.07 Apr 2021, 17:13 PM
(3v3 experience) Not necessarily. When I started playing competitive, I had 13 wins in a row. Started at rank about 150. Then I had another 3 or something wins in a row of games I didn't even play because somebody DCed on enemy team. Got to rank 100something. Then I had about 10 loses in a row. A couple of DC, flaming teammates and just bad games from either my part or we played badly as a team. Loses but good games if you know what I mean. After that I oscillated between 100 and 300. Got to top 20 on a couple of occasions, even won vs top 10 players, but again dropped to mid 100s. Rinse and repeat for past year and now I'm stuck at 100. Rank 1500+ really do have trouble dealing with MG42s or pak howis or mortar encampment. But TBH, I haven't encountered a lot of players in top 400 that don't know what to do. Most of the time it was just bad decisions at the worst of times that cost you the tank or two and kaput. That or picking commanders that do not have a response to an enemy build (most of the times it was no offmap for lefh spammer). My biggest success in COH2, being a casual player, was that top 20 position. Winrate? 52% Were there games that I got carried? Sure Were there games where I carried? Sure I would drop the "tons" adjective. Because in top 200, that would mean around 150 are getting carried.... By whom? Who is carrying those people? In a 3v3 game, who is constantly carrying those people? And furthermore, if they are getting carried, it must be from some top 50 or sth player. Where are all those top 50 players? Also, the MM is designed so that the ranks are always averaged against the teams. If there is a top 50 player on your team, that means there is a top 50 player on the enemy team as well, or even better. Next, it's a 3v3 game. If you have such a big liability in your team (the person getting carried), then you really have to carry the s*** out of the game to win. Because a liability in 3v3 means a lot of veterancy for the enemy and not a lot of damage from your team. And lastly. These are random 3v3 games. Can you say with utter certainty that the person you PNGed is really a bad player? 50% winrate is pretty much the definition of "you lose some, you win some". In a game of 6 or 8 RANDOM people that's hell of a winrate. Especially considering the fact that if you drop to rank 600+, you're going to have a hell of a time getting to rank 500. Constantly getting paired with flamers, kids or people that have 2 left legs for arms. In: Lobby |
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Latest replays uploaded by Protos Angelus
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VSLord_Tas YT: Invincible Valentin 7th Panzer Division.Frodosynthesis Very Important VIP Person Mitchel_House(RUS)How to pokeby: Protos Angelus map: Unknown1-471
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The brilliancy of a #1 player and rank 5000, to bootby: Protos Angelus map: Across the Rhine1-579
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