3v3 USF + 2x brits vs 3x OKW on Redball. Custom standard resources game, VP 500
Without the calliope, how does USF counter big AF blobs on lane-y maps (assuming you placed a couple of mines, upgraded infantry etc). The only stock option I can think of is major arty hoping they got scared and instead of pushing further, they retreat. I'm talking about really big ass blobs with A move raketen behind them. As soviets, it's real easy with katyusha. With brits, somewhat easy with base arty and cover + vickers. But say you tech captain, have AA HT and pak howi, major and saving up for Jackson or something harder, and you see a huge blob of fussies, volks, obers and 2x raketen coming at you in one lane. How do you react?
Now I used to be able to easily push back with double paks doing the Lord's work but right now, without the calliope, you're lost (tried back tech to .50 cal but gets shredded in a matter of seconds, tried AA HT but that s*** is so cancerous that it keeps spinning and not really suppressing anything + if you park it, raketen will eat it in a second). And if the blob doesn't shred you, and all of your infantry is behind heavy cover. The Stuka will easily displace you.
Played a couple of 3v3s just like that a few days ago on Redball. Kept winning early engagements, had dominating map control. All of a sudden, on your entrenched position you see 2x obers with IR, 3x pfussies upgraded and vetted, 2x raketen and 1x Spios coming at you.
I had 3x rifles with 1 or 2 bars. 3 mines (denied by spios). Captain with double bar, 2 pak howis, AA HT and echelons with bazookas + Pershing + major with zooks. Pak howis were spread apart by a distance larger than the stuka line. I saw the blob, immediately retreated pak howis a bit back to not be in line of fire. AA HT was just enough in range to suppress anything that closes in on the cover.
AA HT died in a second once 2x raketen fired from the FOW. I kept all of my squads behind heavy cover sandbags. IR obers shredded them behind cover advancing. Had to retreat squad by squad. Pak howis dealt pretty much no dmg on semi-direct hits. Then stuka fired, displaced rest of the squads from cover and I got completely overwhelmed. Pershing was completely denied by the Jagdtiger covering
Played the same game, against the same tactics (vs 3 OKW premade), only this time instead of heavy cav, I went for calliope and instead of pershing, jackson + AT gun.
Same sh** was pulled against me, only this time I was on the other side of the top fuel on Redball (bottom). With the calliope, it was an easy win. The blob came, I put down rocket arty and they retreated.
Is there any way to counter blobs as USF without the calliope is my question.
Profile of Protos Angelus
Avatar Area
Posts: 1515
General Information
Signature
How much wood could a woodchuck chuck, if a woodchuck could chuck wood?
https://coh2stats.com/players/76561198031032150
https://coh2stats.com/players/76561198031032150
Post History of Protos Angelus
Thread: Dealing with blobs without Calliope?10 May 2021, 12:20 PM
|
Thread: Buff for 5 man grens10 May 2021, 00:58 AM
Yeah, out of the gate, certain mainlines win in certain scenarios. Overall, grens are great, but are not the "best" since being the "best" is hard to define. I think Rifles are overall the best, considering the amount of scenarios where they win (and why OST needs MG42 early on to lock down Rifles). Only thing where rifles suck hard is the snare animation. A couple of hours ago, lost a whole squad trying to snare a solo F*****G P4 caught out of position. Had the greatest luck of all, that the pintle MG and the cannon were killing infantry in the order of model snaring. Literally for 15 seconds or so killing model by model, always the one that picks up the snare and aims. Fuc*er aims and aims and then dies, 2nd model picks it up. Rinse and repeat. Other than that, Rifles are the best. Then IS, then grens, then volks, then conscripts -- Overall IMHO. In: COH2 Balance |
Thread: State of Heavies, take two9 May 2021, 01:16 AM
Didn't they always have about the same AI? Generally? HE Sherman having shock value due to hitting generally smaller squads (vs OST) and having larger AOE (4 vs 2.5) but comparable distances. Meaning, the extra far distance you get with 4 AOE does not generally do much unless vs multiple squads? But to answer the question. No. HE Sherman has better AI than OST P4, in first shot or so, doublish. I won't get into charts and graphs and whatnot since I always question the validity of such analysis in a game which is pseudo random. In: COH2 Balance |
Thread: Change rush-walking stuka timing for 3v3/4v48 May 2021, 21:42 PM
Depends on what you're looking for. Pak lost a lot of hitting power with the last update, nowhere near as damaging as it used to be. Leig is much more consistent and cheaper. Also, I'm not quite sure who would win. Leig bombarding pak or pak bombarding leig on close to max range/FOW. Also, Leig has 1 RA, while pak has 1.25. So if you catch the pak, it's gone, even from the basic infantry. The extra man it got means s***. It's only beneficial vs small AOE indirects (mortar, somewhat Leig). In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback7 May 2021, 19:13 PM
In: COH2 Balance |
Thread: 4v4 balance improvement7 May 2021, 07:28 AM
There isn't any arty imbalance, I don't know why that's in here. Aside from the non-doc rocket arty issue, the other stuff works. The panzerwerfer causes a tremendous bleed and is an excellent blob control tool. Honestly, as axis it's 100% your skill if you have difficulty in 4v4. There isn't a situation that you'll face as axis and not have an efficient and effective tool for the job. Ain't that the truth. It's funny, the difference playing vs good players and bad ones, is that they don't utilize all stock axis units. I mean, the biggest turnoff, when in 3v3 you're playing in the same lane as OKW, is when OKW goes for kubel/spios. Absolutely cancerous. Good players will use kubel to: drive up to your rifles and displace them from cover by trying to run them over at the same time that the sturmpios are closing in on your cover position (echelons are useless in combat early). By the time your 2nd squad of rifles is coming, you've already been displaced and need to retreat. Absolutely no counter play vs such kubel openings as USF. On the other hand, bad players usually just leave the kubel to fire from a distance, deal little damage while you use rifles to mow down incoming sturmpios. OST has early faust. OKW has the same struggle against bren carriers but they do get their fausts online quite quickly. As I play OKW and USF only (mostly USF), that's the most cancerous thing. OKW vs UC and USF vs kubel (or sniper) In: COH2 Balance |
Thread: RK 43 7 May 2021, 07:18 AM
TBH, RE zooks is inaccurate AF and usually leads to RE bleed + zook drops. If against decent opponents ofc, who keep distance and use range against zooks. In: COH2 Balance |
Thread: COH2stats.com match and player statistics 2.06 May 2021, 23:48 PM
I'm not talking about popularity, just the absolute lowest number of USF in teamgames. Of course you're right but that was not my point mate. In: Lobby |
Thread: COH2stats.com match and player statistics 2.06 May 2021, 20:51 PM
I agree. Also, USF having 11k games played in April, whereas OKW has 21k is... Sure there are 2 axis factions and 3 allies, but it's 3v3, not 1v1. And as long as there is at least one USF player in the game, then it's added to this list. 11k Only.... really sad In: Lobby |
Thread: COH2stats.com match and player statistics 2.06 May 2021, 15:00 PM
Smaller? Goes from 38% to 43% which not only shows that the balance is heavily skewed in Axis favour in large gamemodes. Looking at top 200 only, this is further amplified. The number of games is smaller, but still large enough to see a pattern. It is of several orders of magnitude smaller, the pattern, but still there is a clear outline. 12% is a large margin. In a balanced game, the number would go between 49-51% winrates for factions respectively. For a 12% difference to be in 1000 games, and 8% in 70 000+ games, then the balance team really really needs to get a good look at it. 1v1. Axis lose by a couple of percent, which means they need buffs somewhere. In 2v2+ they need nerfs. You don't need to be a mathematician to notice the pattern. Hell, if you play 3v3+ you notice it well. Of course, in your mind, axis is severely UP, so I don't plan on discussing anything with you. Good day In: Lobby |
865737865709865646865641865568865513865511865492865483865424
Latest replays uploaded by Protos Angelus
-
VSgardening lelic Yukari Akiyama [EOD] Inspector ClouseauFrodosynthesis thedeathball The Old Tim40min;Extreme cancer;Top40;Premade;3v3by: Protos Angelus map: Unknown1-439
-
VSgardening lelic Yukari Akiyama [EOD] Inspector Clouseaumaple_pp [Monkey] Capibimbambombolo ITA FrodosynthesisTop20 3xOST vs 3xUSF; AT vs Random, Rheine, 35minby: Protos Angelus map: Across the Rhine1-327
110297110295110248110189110185110156110149110135110124110089
Livestreams
5 | |||||
242 | |||||
26 | |||||
9 | |||||
3 | |||||
3 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1772443.800+4
- 2.520216.707+17
- 3.68702504.733+5
- 4.1534535.741+3
- 5.388251.607+9
- 6.16160.729+6
- 7.216126.632+1
- 8.517330.610+1
- 9.251139.644-1
- 10.368196.652+6
- 1.2175902.707-1
- 2.26988.754-1
- 3.11924.832+2
- 4.26389.747+3
- 5.446297.600+1
- 6.284124.696+12
- 7.224107.677+3
- 8.214109.663+1
- 9.16258.736-1
- 10.957512.651+6
- 1.1460740.664-1
- 2.466195.705+15
- 3.426130.766+2
- 4.358218.622-1
- 5.818467.637-1
- 6.11952.696+3
- 7.570419.576+3
- 8.484229.679-1
- 9.309178.634+7
- 10.495335.596-1
- 1.346157.688+1
- 2.338104.765-2
- 3.898246.785+6
- 4.588254.698+10
- 5.698336.675-2
- 6.937584.616+3
- 7.273136.667+10
- 8.1509995.603+9
- 9.817477.631+3
- 10.12034.779+10
- 1.28401025.735+2
- 2.546194.738+27
- 3.506159.761+17
- 4.939376.714+9
- 5.1360445.753+14
- 6.1715873.663-1
- 7.917379.708+4
- 8.535310.633+24
- 9.343185.650+6
- 10.631379.625-1
- 1.30581504.670+1
- 2.340175.660+5
- 3.251123.671-1
- 4.22273.753+5
- 5.529386.578+4
- 6.855493.634+6
- 7.177101.637+5
- 8.1308788.624+3
- 9.449333.574+3
- 10.21801362.615+3
- 1.781375.676+10
- 2.479286.626-1
- 3.434170.719-1
- 4.16556.747-1
- 5.357265.574-1
- 6.480243.664+1
- 7.25591.737-1
- 8.10532.766-2
- 9.244150.619+6
- 10.18385.683+11
- 1.346135.719+1
- 2.731386.654+1
- 3.322177.645-1
- 4.936700.572+3
- 5.1258743.629-1
- 6.656488.573-1
- 7.446351.560+8
- 8.460320.590+2
- 9.578390.597+8
- 10.266156.630+1
- 1.1833774.703+9
- 2.477220.684+15
- 3.73682731.730+4
- 4.1383535.721+2
- 5.4174939.816+21
- 6.576283.671+8
- 7.394121.765+2
- 8.657206.761+12
- 9.14962.706+10
- 10.702379.649-1
- 1.1481640.698+3
- 2.20349.806+6
- 3.16121158.582+2
- 4.698436.616+4
- 5.665345.658+11
- 6.526285.649+3
- 7.17868.724+4
- 8.19011281.597+5
- 9.667255.723+4
- 10.378206.647+3
- 1.488177.734+6
- 2.506212.705+8
- 3.646294.687+4
- 4.24669.781+1
- 5.843381.689+2
- 6.698308.694+3
- 7.255115.689-1
- 8.1183850.582+1
- 9.306154.665+1
- 10.526233.693-2
- 1.422176.706+6
- 2.675312.684+6
- 3.15140.791+3
- 4.379184.673+10
- 5.739305.708+1
- 6.236221.516-1
- 7.243215.531+3
- 8.970475.671+3
- 9.1706830.673-1
- 10.1474810.645-2
- 1.1089410.726+3
- 2.25979.766+10
- 3.2025686.747+29
- 4.603164.786+4
- 5.396150.725+27
- 6.35091731.670+1
- 7.694282.711+3
- 8.18988.682+12
- 9.19930.869+8
- 10.179102.637-1
- 1.26471442.647+3
- 2.276165.626+3
- 3.460191.707-1
- 4.18493.664+1
- 5.402175.697+11
- 6.746331.693-2
- 7.285128.690+8
- 8.191111.632+5
- 9.479202.703+3
- 10.16860.737+3
- 1.30911001.755+5
- 2.9316.853+16
- 3.695400.635+5
- 4.642336.656+8
- 5.346148.700+5
- 6.255101.716-2
- 7.446162.734+6
- 8.687234.746-1
- 9.1160710.620-1
- 10.205112.647+5
- 1.12191049.537+3
- 2.403313.563+2
- 3.851721.541+5
- 4.15865.709+5
- 5.333246.575+1
- 6.13887.613+3
- 7.463299.608+2
- 8.482333.591-1
- 9.680537.559+1
- 10.422316.572+2
- 1.831222.789+37
- 2.600215.736+15
- 3.34957.860+14
- 4.1109614.644+10
- 5.275108.718+26
- 6.305114.728+1
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
- 1.20141083.650+9
- 2.569354.616-1
- 3.427271.612+2
- 4.1677922.645+2
- 5.10136.737+4
- 6.434208.676+3
- 7.11649.703+7
- 8.189101.652+1
- 9.20968.755+7
- 10.288121.704-1
- 1.754286.725+2
- 2.21590.705+18
- 3.16948.779-1
- 4.603178.772+3
- 5.1015554.647+6
- 6.981427.697+3
- 7.324127.718+12
- 8.359155.698-1
- 9.1428715.666-1
- 10.36059.859+2
- 1.568415.578+2
- 2.776618.557+6
- 3.232122.655+2
- 4.398285.583+1
- 5.311206.602+2
- 6.194157.553+10
- 7.13347.739+3
- 8.239169.586+5
- 9.250135.649+1
- 10.197159.553+1
Data provided by
Relic Entertainment
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1235
uploaded by XXxxHeartlessxxXX
Board Info
959 users are online:
959 guests
0 post in the last 24h
8 posts in the last week
34 posts in the last month
8 posts in the last week
34 posts in the last month
Registered members: 49107
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM