Profile of Protos Angelus
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How much wood could a woodchuck chuck, if a woodchuck could chuck wood?
https://coh2stats.com/players/76561198031032150
https://coh2stats.com/players/76561198031032150
Post History of Protos Angelus
Thread: Grenadier Skin... why?5 Nov 2022, 12:08 PM
In: COH2 Gameplay |
Thread: Welcome to the meatgrinder31 Oct 2022, 22:11 PM
One of the hardest Hamburger games I've played recently. I haven't play God knows many games, but still. Rank 1600 premade team + Me VS Rank 50, 300, 500 Basically a meatgrinder from my part. It is port of hamburgers, so I guess a sin confessed is half forgiven. In: Replays |
Thread: nerf the fking pathfinder and Howitzer31 Oct 2022, 15:11 PM
Realistically whole USF problem, is happened because balance team brainfarted about them massively. Amen to that. Pretty much on point IMHO. Never understood the mega nerfs some units received. Sometimes small, sometimes large, but patch after patch, a nerf on core units instead of a decent rework. But you get what you payed for, and Relic paid them squat. In: COH2 Balance |
Thread: Salt Pan Fell Into The Stew29 Oct 2022, 21:28 PM
Rank 25 premade Axis team vs randoms Allies. Across The Rheine. ~ 45 minutes Also features The Proof just how ineffective AAHT is at shooting down planes in AA mode. In: Replays |
Thread: Steppe Blob Wars28 Oct 2022, 20:26 PM
Gren Blob vs US Blob Top 100 allies vs top 100 axis on Steppes. Basically a game of who can blob more long range infantry In: Replays |
Thread: nerf the fking pathfinder and Howitzer26 Oct 2022, 19:58 PM
That's mostly shameful from Relic. Having the community do the brainstorming and not incentivize a good job. I highly doubt it's hard for Relic coders to deploy in production the changes the community brainstorms. Mostly because no new objects are introduced, nor new models. Nothing new. Number changes, 90% of the updates. Shameful they didn't pay at least them something, then we'd probably get a better game in the end In: COH2 Balance |
Thread: nerf the fking pathfinder and Howitzer26 Oct 2022, 16:19 PM
Except the high reward is not really that high anymore. So USF is now a "high risk, meh reward" faction. In competitive, I only play USF, mainly because when I started playing, they were a high risk high reward faction. I remember the time when rifles truly were a 280 MP infantry that in late game becomes semi elite. Pak howi was nerfed to oblivion... before that rifles; through a series of small nerfs, because they were (rightfully), dominating 240 MP grens on close to mid range. E8 never got a proper rework, now it's just a 1v1 gimmick. Pershing did get small durability buffs, but a massive AOE nerf. Calliope got nerfed. Really, the only units that weren't nerfed substantially are paths/paras. Hence people play them. You can thank Relic for choosing such a lousy balance team. You can't expect good work from people that do it for free, in their spare time, and mostly play one side, either axis or allies (eg, sander, sturmpanther axis, jibber allies...) In: COH2 Balance |
Thread: nerf the fking pathfinder and Howitzer25 Oct 2022, 16:50 PM
A) Rifles are absolute dog**it in combat on most maps and prone to RNG. Sometimes they wipe the floor with volks/cons close range, sometimes they get wiped B) Lack of vision is a problem for USF, especially against OST in teamgames, where one MG42 can completely shut down one lane Paths are not really strong combat wise early on. You do need RNG on them to force retreats early on (with BARs, RNG is no longer an issue), and they lack a snare. But early on, they give you that vision and scale much better than rifles, even having 1 less squad member. Before the rifle nerfs (eg. short distance nerf), you could get away with them, but now, they are pretty much on par with cheaper grens and volks, in 90% of engagements. Those 10% are the engagements where you turn a corner/sight-blocker and start firing close range In: COH2 Balance |
Thread: nerf the fking pathfinder and Howitzer15 Oct 2022, 22:27 PM
They are the worst just because all played maps are quite laney. And rifles have difficulty closing in since they lost their smoke. Much more importantly, especially against OST in teamgame maps. Grens are supposed to be this weak mainline 240 MP unit, yet in early game they supplement the MG perfectly. Rifles need to charge in: 1) Pios themselves are quite good in early game close range combat (Rifles need to close in) 2) Grens are quite good in early combat unless they turn a corner right into point blank rifles 3) Pios have 42 sight. Basically you need to blob-flank the MG, or you won't stand a chance. Rear echelon are completely useless combat wise at the start. Pios can charge them across neutral field and still win even with REs being behind green cover. So you've basically got 2 rifles against pio, MG and gren in the starting minutes (3v2). Still, with the broken KT state, and some really silly decisions, it's quite expected of the balance team to not fix glaring issues In: COH2 Gameplay |
Thread: Thoughts on the M-42?15 Oct 2022, 15:22 PM
It would have been great if M-42 was a LV counter in early game that can shift it's focus over to AI in late game through abilities/veterancy. AT mode in early game, canister mode in late. That way you can have them in the AI role late, and still have ZiS in AT role. (eg. M42 would be a maxim substitute, or something like that, no suppression, but better at killing). Still, given how there will be no updates unless COH3 is a major success. I doubt anything will change (just look at the broken state the KT was left in) In: COH2 Gameplay |
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