correction: a single zis gun wont really cut it if you, god forbid, have no tanks + snares to scare it away
+ brummbar barrage shoots 152mm death cannons at an ~1.8 second interval, and two to three hits reliably kill an AT gun. Pre nerf zis barrage was considered overpowered at it's 2.0 second firing interval.
True, but I'm mostly talking about stock penetration, so that first hit, when you didn't activate AP ammo (or don't have muni). It's not really unexpected that ZiS was nerfed. A couple of loud axis mains, coupled with the inability to balance from the balance team and you have what you have. Still, having said that, the game is in a good balance state. 1v1 and 2v2s are quite balanced. 3v3+ is a problem, but that's mostly due to map design, especially in 3v3. You either have a nicely designed map like Steppes which is just too extra large for 3v3, or you have a good size but lanes which one MG42/34 can completely lock down, forcing you to go mortar, and if you go for a mortar with USF, you will lose to blobs since USF rifles are close/medium range units, and grens/volks/obers are long range |
If you want to counter a brummbar, you need a TD. AT guns won't scratch the paintwork on it. I don't think that the brummbar is OP, but it definitely plays into the USF/Sov infantry weaknesses. Both rifles and cons are primarily short to medium range, meaning that they have to come in close to the enemy infantry hugging the brummbar, hence less time to react once the fat bastard fires (you can dodge max range brummbar shots). ZiS does not have the following problem, but the USF AT gun will bounce a lot on the vet0 brummbar, even more so on vet2 (had a game on Mud where my AT bounced 6 shots in a row on brummbar, bad RNG sure but the stats don't really allow for good RNG) |
That is not entirely true, at least not from my experience.
Just as OP described, you can have a stable internet connection and still drop out of the game. My friends can still hear me over any VOIP software, while CoH2 derps out and sometimes just kicks me out of a game for no good reason, sometimes it manages to reconnect after 5-10 seconds. No other game I play shows that behaviour. There must be something going on either at the Relic servers directly or the communication between my ISP/router and the Relic servers. The connection of my PC to my router does not matter, since Relic cannot sense if those two are connected. Relic can only detect that there are no incoming packages from a player for a given time. Sure, if there is even some kind of super slow connection, you might not drop. But if connection fails for a couple of seconds, you're done.
What I have noticed though is that the process is quite variable. Sometimes I got dropped almost instantly without even showing the "reconnecting" message, sometimes the game tried to reconnect for quite some time (probably 10+ seconds).
Well ofc, I've also had drops on completely stable 200 Mbps connection. That's the relic's fault. But the disconnects/reconnect only happens as I've described above.
Relic server fault is a pure disconnect. Don't think you can reconnect as most likely the server will reboot last runtime. |
The overall connectivity of Coh2 is quite bad, but let's be real: There is nothing Relic will do. They won't waste resources on reworking net code for CoH2 servers when CoH3 is on the not so distant horizon.
There is no reconnection after you dropped from the game, but if you only lose the connection for a couple of seconds (which happens to me semi-regularly after switching my ISP), CoH2 will reconnect. I think that's what Renegade means.
The game won't drop you if you have any sort of connection to the router. You can literally have 1kbps connection, it will hold. Sure you will be freezing for half a minute, but you won't drop. If you in any way lose connection, even for a second, you drop. Losing connection that drops:
ipconfig /release /renew
Manually clicking on the disconnect button in Windows
Manually changing the source (eg, your router has 5GHz and 2.4GHz, and you just click to connect to the other), you drop. Tested it out.
Bad connection, or extremely slow connection, or even connection that times out, won't drop you, as long as you maintain it in any way. |
Total chaos of a game.
3v3, Redball
KT after KT after KT.... |
First game after a week and I get the worst map there is against SKoreans with ping 2 seconds. Don't know how, why, where, when, who... but we won. |
Major's "Establish retreat point" is a powerful ability.
At vet 3 it becomes even more powerful since it lock down sectors.
Oddly enough the ability can be used on VP sector locking down the VPs.
The ability needs to be looked at and at least the locking of VPs should be removed.
It has a long cooldown, good luck locking down a VP point with a high RA, 3 model unit that dies easily. You lock it down for 20 seconds before shells come raining down. Don't know of a map where the VP point is a large enough area that you could be somewhat safe if established on the margin or the area.
What a BS post. It is a strong ability, but given how major is the only viable recon unit if one does not have paths, you shouldn't use it as a retreat point on all but the largest maps (eg. steppes). Of course, now you will say that USF has M20 for recon and you will be correct but also dumb AF so I'll leave it at this. |
Is there a chance that you identify yourself with the first 2 minutes of this video?
https://youtu.be/qtoSAKlvwhk
I swear, some people really belong into the r/sadcringe. Holy shit fuck on a pogo stick it's amazing, the wehrabooism. |
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A basic How To get shelled constantly on one of the worst maps there is, Redball.
You have infantry?
One Chinese player in the game and immediately the delay between server/computer/commands spikes to 1-2 seconds. Never happens when playing with fellow European players. Amazing. |