Profile of Protos Angelus
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How much wood could a woodchuck chuck, if a woodchuck could chuck wood?
https://coh2stats.com/players/76561198031032150
https://coh2stats.com/players/76561198031032150
Post History of Protos Angelus
Thread: Thanks to the balance team10 Apr 2020, 12:29 PM
While I don't agree with all the balance directions the game is taking, I do appreciate it being updated and reworked. A great game being kept alive. In: Lobby |
Thread: Ram + Offmap combo needs to be nerfed7 Apr 2020, 18:39 PM
Well said. It's a toxic combination, but an effective one. OKW has non doctrinal heavies and soviets, unless they take a heavy tank commander, have no heavies or anything that can reliably win vs a heavy. This combination is a good one (and is commander specific). Don't complain about it. In: COH2 Balance |
Thread: 60 range TD5 Apr 2020, 19:44 PM
Got a TD problem? Use infantry. The TDs sight is not the same as it's range, so they can't sniper you if they don't have vision. TDs are completely useless vs infantry and one squad with dual equipped anti tank weapons usually do the trick. Besides, Axis have 50 range Panther with a ton of armour and HP, speed and penetration and damage. You can also use it to hunt down any and all tank destroyers. There is not a single unit that is OP in this game, it's a well balanced game. In: COH2 Balance |
Thread: Tank Destroyer Standardization18 Mar 2020, 20:03 PM
I literally said that and you just repeat xD "makes it a tank that if you have to retreat with it and you're not flanked/ambushed, you're playing it wrong." In: COH2 Balance |
Thread: Tank Destroyer Standardization18 Mar 2020, 18:02 PM
Jackson is a king of speed and maneuverability. It's a tank with a position and role brilliantly defined. Glass cannon by definition. It needs no nerfs/buffs. And Jackson can't really escape any ambush. 1v1 or 2v1 engagement it can escape if it leaves immediately and has luck on it's side (It's better to be born without a male reproductive organ, than without luck, cause with luck, your MRO will grow out of nowhere), but it's low armour really makes it a tank that if you have to retreat with it and you're not flanked/ambushed, you're playing it wrong. I never used Jackson on the same control unit bind (ctrl-X) with any other unit. Jacksons are their own bind always behind other units. Also, sight is important here too as a factor. You need vision to utilize range. In: COH2 Balance |
Thread: Panthers and Stugs18 Mar 2020, 16:22 PM
Yeah, you're right. I forgot that the HP is >600 on mediums, not 600 so 3 hits wouldn't kill it. I still think that the panther is stronger currently than it would have been with 200 dmg and longer reload. Btw. I wasn't calling anyone an idiot (OP called 75% braindead) In: COH2 Balance |
Thread: Panthers and Stugs18 Mar 2020, 13:50 PM
What this thread is not about buffing the Panther. People just don't get this simply and I started feeling like I wasted my precious time trying to tell/explain something to 75% braindead community of this forum. Your first post states "I came up with this idea: Make Panther 200 DMG with slower rate of fire (like Firefly). So :..." If that is not a "Buff panther" then I truly am an idiot. You'd give it a huge boost to damage while only taking away 1.6 seconds on the reload. Paired with huge armour and HP (heavy tank-like stats), great speed, great penetration, that 200 damage would wreck all medium tanks. Nothing could stand against it's speed and survivability and hard hitting damage. You are either proposing a buff to Panther or recoloring of firefly which is by itself the BS "more in line with..." cookie cutting. In: COH2 Balance |
Thread: Tank Destroyer Standardization18 Mar 2020, 13:42 PM
LoL. Classifying Panther as a tank destroyer. It's a tank hunter. Medium tank with heavy HP/armour, 50 range (10 less than Jackson, 10 more than every other medium tank that's not a destroyer), great speed, blitzkrieg and a top MG gunner. Let's give panther 20 more range, 300 more penetration, 100% accuracy on the move, maybe then people will be happy with this tank. EDIT: + firefly is a great tank sniper, and tulips should mainly be used to save yourself 1v1. Firefly doesn't need anything. It's slow (+ very slow turret rotation), but also hard hitting with high damage and range. A great tank destroyer. In: COH2 Balance |
Thread: Panthers and Stugs18 Mar 2020, 09:22 AM
Add salt to wound. 85 is a doctrinal tank while Panther isn't. Only way to kill a Panther is through tank destroyers and good management. Of course, if you don't have any doctrinal tanks like E8 or Pershing. Panther is a powerful tank, pricy but honestly, the best medium tank in the game that is non doctrinal. Can take on any tank thanks to it's armour, hp and penetration. All those that are complaining about "accuracy" probably never shot standing still. You know what is not a bad thing to do with panther? Only rotating the hull as the enemy is trying to circle you. Panthers speed both hull and turret can easily prevent any one tank of getting around to hit you behind. In: COH2 Balance |
Thread: Another Take On The Heavy Tank Meta17 Mar 2020, 19:25 PM
Automatch vs Players and custom games (same rules as automatch) with friends (not real life, steam friends). I will not disclose my ladder, only playtime (530h) as one can always get; "I am lvl 20 elite I compete at tournaments, I know Gaben, I know what I'm talking about, my word is the law when it comes to balance..." BS thrown at them. I will however say that the people I play with are lvl 10-15. 3v3 and 2v2 -> never played 1v1 automatch because the lag can be game breaking in Europe if you match with somebody outside of it (usually do). However, I do not see the necessity or the importance of this information. Why you asking friend? In: COH2 Balance |
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