I wouldn't like COH3 to be anything but WW2. Post WW2 you have cold war and a lot of different skirmishes through proxy countries and it would not be a lot of fun designing factions. Besides, future is dominated by C&C, along with modern warfare (C&C Generals).
COH made it's biggest impact in the WW2 era and as such should keep it. Why fix something that ain't broken.
Possible campaigns for WW2 include Africa, Mediterranean, Scandinavia, etc.
It wouldn't be bad that they implement naval warfare (Pacific theater), provided that the engine will receive overhauls (from performance to features)
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Post History of Protos Angelus
Thread: CoH3 will be MODERN WARFARE ??????15 Sep 2020, 12:19 PM
In: Lobby |
Thread: Lower the price of the Stuka to foot or buff it 13 Sep 2020, 20:12 PM
A) You do know custom games exist and are often of higher rank than competitive since people are more relaxed and therefore play better B) You don't need to have 200 games with all factions to be able to say what needs what. By that logics, if I have 20 games with all factions, I am a better at this game than I currently am with many more hours. That line of thinking is elitist bull****. You play opposing factions to learn their weaknesses and then you pick a faction you like playing. If you like to play every faction... kudos for you. Does that make you more of an expert? Never. One scenario where that would come to effect is if all of your games are Allies vs Allies or Axis vs Axis (pure custom), then you would not really be able to comment on the opposing side. If you play Allies, you will play against Axis. If you play enough games you will come to understand the strongest points of Axis players, even more so if you play against better players that can utilize the faction strengths to the fullest. You will be able to see the weak points, but less so than the strong points. The best way to see the weak points is to play the faction. That's it. You don't need to play all factions 200 times to see what's what. I could switch to playing only OST or OKW and it would take me about 10 games (which is the competitive minimum for rank) to get the hang of them as I have played plenty of games against them and I know what works vs USF or UKF. That is, what I, when playing as USF or UKF will curse the most when the enemy fields. All in all, stop with the elitist BS and focus on the facts, not feelings. P.S. what has CODGUY have to do with you being an authoritarian elitist? CODGUY has his own issues to deal with. In: COH2 Balance |
Thread: Brit Paratroopers13 Sep 2020, 20:02 PM
That pretty much sums it. Add double Brens to them, you have infantry that scales late game vs Obers and other elite Axis infantry. Don't really see the problem with Brit mainline infantry. Also consider the fact that for lategame, double bren is "only" 90 munitions, which is a bargain. And if you pick commander with commandos, putting double brens on them makes them pretty good at close and medium range. Brits are neither the worst nor the hardest to play. There are no "hard" factions to play, each has it's system of governing. Even less so "weakest". Each has it's weak points. In: COH2 Gameplay |
Thread: Suggestion to smooth out tech and diversify late-game12 Sep 2020, 13:12 PM
congrats you succesfully killed the tech revamp of USF. Only thing that would be nice would be that you can activate the building without getting the free officer. If you go for captain and you need a HMG, you won't spend the population on lieutenant . In: COH2 Gameplay |
Thread: Why the hypocrisy over abandon RNG?11 Sep 2020, 08:49 AM
Indirect should stay. I laughed my ass off after that game. I have absolutely 0 problems with RNG, sometimes it's against me, sometimes I'm lucky with a random pak howi barrage into the FOW and wiping some unlucky bastard squad that just happened to clump up as they were running. It's all part of the game and life, deal with it. RNG in all it's glory should stay in the game. Tourneys? Would be more fun but still, couldn't care less. In: COH2 Gameplay |
Thread: Why the hypocrisy over abandon RNG?10 Sep 2020, 19:02 PM
Hold my bear. It was about 4-5 months ago. 3v3. One LeFH on enemy team. Starts bombarding one spot of Port Of Hamburg (around bot munitions). I move everything out of there. Last two shells. First shell hits right between the two Scotts running away, damaging them both. I rush them to the base, last shell hits them on the other side of the AOE circle (above munitions first, below munitions behind the wall, 2nd), killing both Scotts. Same game, I send my zook rangers to the front to scare away the enemy P4, as Port of Hamburg is a really lane-y map, chances are that you will hit something if you bombard certain points. Shells start landing, first shell hits and kill the whole ranger squad. 4 minutes later, same thing happens to rifles, also the first shell. Again about 6 minutes later, same thing happens to captain. We destroy the LeFH with recon + offmap. Builds another one. I send 2 squads of freshly reinforced rifles, in pair, to flank and help out a teammate. That LeFH decides to not bombard my middle lane anymore but to help his teammate, break the Brit line on bot VP. Guess what, 2nd or 3rd shell lands right between the rifles that were on a perfect position to flank (LeFH high scatter was in his favor), wiping 4+4 models, forcing me to retreat...however, on the retreat, the plane crash kills them and my AA HT gained a veterancy 3 from that plane kill. (Shell landed around that green cover truck on bot fuel point). So you know, that particular game was statistical anomaly. No matter where I go, what I do, a random LeFH shell will land on me, and if that doesn't do the trick, a kamikaze plane will. In: COH2 Gameplay |
Thread: Why the hypocrisy over abandon RNG?10 Sep 2020, 18:37 PM
Of course they don't dislike it. That's because most likely they would throw a tantrum if their OKW P4 or Sherman got dismounted in the hostile side of the map. Let's be honest, removing RNG is basically being a little ****h about reality. Suck it up. Sure you can calculate pen and stuff like that but you can also calculate whether it's risky or not to dive with your tank/light. Is that also not calculable? Is it not calculable whether to risk your squad dying and possibly losing a weapon or should you risk a squad to get the kill on that elite expensive unit, or possibly not retreating when you hear werfer or stuka or katyusha? Everything in this game can be calculated to some degree, still it doesn't mean it's not dictated by the statistical distributions. If there is one thing I have learned to not respect is people complaining about luck. I've had my share of bad luck, especially in university. Out of 30 groups of questions for the oral exam, I didn't bother to learn two which were hard but the possibility to pick any one was still 1/30. You need to know 2/3 questions thoroughly to pass which you pick randomly, so chances were that I pick one question 3%, and both, less than percent. Basically 1/30 * 1/29. That is a really low number. Guess what, out of 3 questions picker out of 30, I knew 28 and I managed to pick the two I didn't know at all. Maybe a worse luck I've witnessed was when a person I knew parked their car outside, first time in ages, on the day the earthquake happened in Zagreb and the bricks leveled the car. He managed to buy another one, cheap one to get back on his feet (That was at the start of COVID-19 crisis in Croatia). Last month, he parked the car to go buy something for the wife next to the Church. On that day, the church bell decided to break on it's own, and it landed, again, on his car, smashing it. Only thing I know is that he laughed his ass off when he was telling me the story, witnessing an unbelievable stroke of (negative)luck. Reintroduce the RNG into tourneys and maybe make the tourney fun to watch. I (really really) seldom watch any sort of video game stream, but once or twice I actually watched to see the strategies employed, it was clear that the 1v1 is boring AF. It's probably not for the participants, and that's great, as they are under stress of wining as it's probably one of their sources of income, but still, it's boring. However, at the end of the day, I couldn't care less as it's only for tourneys. Just stating that luck is part of life. In: COH2 Gameplay |
Thread: Why the hypocrisy over abandon RNG?10 Sep 2020, 15:53 PM
The RNG mechanic is definitely welcome and should stay, even in Tournaments. I mean, accuracy is also RNG, penetration as well. Scatter in arty. Critical hits. Pretty much everything is in some way determined by statistics. It's just watering down the game, removing drops/crits/abandons in tournaments. You were unlucky? Suck it up. In: COH2 Gameplay |
Thread: OKW vs UKF9 Sep 2020, 10:09 AM
True. You can't take a small tournament, draw conclusions, throw facts out the window and call it a day. One thing's experience, and other is factual argumentation. And using one player to prove something is UP or OP....well, Florence Nightingale, Gertrude Cox and Gauss would roll over in their grave hearing such malarkey...Infinitely more so, when you factor in the fact that COH2 has so many dynamic variables it's 99.9999...% impossible to predict the outcome of most time intervals in one game. In: COH2 Balance |
Thread: Brit Paratroopers9 Sep 2020, 10:02 AM
6 men squad with double Brens that have around Ober's LMG DPS. Agreed. Brit mainline is effective once upgraded to Brens for late game, in cover (which should be found among craters in teamgames and regular cover in 1v1s). Officer is great for close range and synergizes well with sappers or even piat carrying sappers. If you were to implement them, you would have to be careful not to overpower them. Still, alongside commandos and ISs, I don't really think it's needed. Put 2 Brens on commandos and call it a day for enemy infantry. In: COH2 Gameplay |
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