Profile of Jae For Jett
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Broadcast: https://www.twitch.tv/jaeforjett
Steam: 76561198054196501
Residence: United States
Nationality: United States
Timezone: America/Los_Angeles
Broadcast: https://www.twitch.tv/jaeforjett
Steam: 76561198054196501
Residence: United States
Nationality: United States
Timezone: America/Los_Angeles
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Post History of Jae For Jett
Thread: Access to balance forum should be restricted11 Aug 2017, 22:14 PM
I'm against rank restricted balance arguments since, well, valid arguments are valid and invalid arguments are invalid. A valid argument doesn't suddenly become invalid because the person who made the argument is low rank, and an invalid argument doesn't suddenly become valid because the person who made the argument is a high rank. If you insist, however, we can make it top 30 and exclude you from the balance discussions since you wanted high rank people who actually understand the game. In: COH2 Balance |
Thread: Conscripts need to be balanced11 Aug 2017, 22:06 PM
According to the source I provided, the dps should be 31. If you have a source that says 41, please provide it. Again. If you can't even be bothered to look at the top 10 ladder ranks for usf and okw provided on the right side bar of this very page, then you wouldnt be bothered to click a link to my playercard even if I provided it. Quick edit: the mg34 has the same sight radius and same range as the maxim and literally every other hmg in this game...guessing we're making up stats now though In: COH2 Balance |
Thread: Conscripts need to be balanced11 Aug 2017, 21:51 PM
Jae For Jett, your playercard is probably hidden, theres an option in the profile somewhere to show it, though google shows it as well. Like I said, just check the front page (or even this page) if you want to see my relevant ranks. In: COH2 Balance |
Thread: My FBP Suggestions & things that surprise me11 Aug 2017, 21:44 PM
(if it hasnt already been pointed out already though, its 125 fuel to get the luchs, not 115, contrary to the hooligans orignal point) Anyway, this is pretty much my evaluation of the luchs too: If you compare the luchs' cost efficiency and consider its 1v1 potential with other similar vehicles, its own price isnt too far off, and if you moved the timing back, it would be useless since the other light vehicles would just immediately hard counter it; it's effective only because it comes slightly before your opponents light vehicles. With regards to repair speed, I think sturmpioneers should have the repair rate bonus removed from the minesweeper upgrade (or every other faction should get the bonus too) and maybe nerf sturmpioneer base repair speed (im iffy on base repair speed nerfs though because I consider fast/more efficient repairs to be a part of okw's design/faction). I'm not sure what you would change about incendiary nades with regards to how it affects luchs rushes, but adding a fuse just seems like a good change in general. About volks scaling, I definitely think that vet 5 stg volks should lose to vet 3 double bar more consistently. AT options for other factions i agree with entirely. In: COH2 Balance |
Thread: Conscripts need to be balanced11 Aug 2017, 21:32 PM
Again, thats still not enough to dismiss another persons argument alone. Anyway, if you believe in those words so much, then why are you even trying to argue with me? I figured I wouldnt need to link my playercard since you can already see my ranks from this very page. For someone who was asking me for 1v1 help only about a week ago, you sure are astoundingly condescending to me now. In: COH2 Balance |
Thread: Conscripts need to be balanced11 Aug 2017, 21:28 PM
Yeah, the mg34 does its job (i wasnt arguing otherwise), and dps isnt quite as important, but you still didnt explain how the mg34 is stronger than the maxim... also, number of models is specifically important BECAUSE of rifle nades and incendiary nades. Low model squads are made similarly durable through received accuracy but get no such compensation against explosions/aoe. Again, large squads are specifically an advantage against this. You can't just say that all a support weapon needs to do is fulfill its role (you more or less made the mg34s damage doesnt matter as long as it fills its role and suppresses), then later list two support weapons that are the worst at fulfilling their role and then act like fulfilling a role isnt important. The ISG has poor aoe and doesnt do much damage to infantry in garrisons (garrison clearing being one of its main roles, though incendiary nades mostly make up for that). The raketen has poor range and terrible survivability against explosions (shooting at tanks from far away, and not getting instawiped by them in return being its main role), though youre right that the high penetration is really nice, at least when it doesnt hit the ground on even slightly uneven terrain or get its shot blocked by a fence in situations where every other at gun would get a clean shot off. http://stat.coh2.hu/squad.php?filename=volksgrenadier_squad_mp The stats provided on this website were basically consistent with all of the DPS numbers you provided, except for the volks stg upgrade. Since our sources differed, one of our sources was wrong, and I didnt want to concretely state that yours was the one thats wrong since it could just as easily be mine thats wrong. Still, don't let any of this stop your from acting condescending and ignoring solid arguments. In: COH2 Balance |
Thread: Conscripts need to be balanced11 Aug 2017, 21:00 PM
Again, you can't just dismiss arguments based solely on player rank. In: COH2 Balance |
Thread: Kick out 1vs1 maps11 Aug 2017, 20:56 PM
made a copy of my previous post In: COH2 Balance |
Thread: Kick out 1vs1 maps11 Aug 2017, 20:54 PM
Are you really going to give me tips on how to play the game? and suggesting that i try okw and do kubel spam...? Acting like this is a l2p issue isnt really the best approach. And frankly, kubel spam at my rank is a different thing compared to kubel spam at your rank. In: COH2 Balance |
Thread: Conscripts need to be balanced11 Aug 2017, 20:53 PM
Not all engagements start at long range. If your unit needs to be at close range to be more effective (or in cons' case, in order to lower the dps difference and make it more equal), then you need to avoid long sight lines. Acting like a unit HAS to position itself such that it always engages in max range fights is idiotic and nothing but a l2p issue on most viable/tournament maps (maps like halbe, however, are designed such that max range engagements are mostly unavoidable though). Also, his argument that units have to retreat when they reach two models is more or less valid, and your argument that "grens would have done so much more damage by then," blatantly ignores the dps numbers you just provided. Just admit that you didn't read the post before you responded to it, acted like an asshole, and made a fool of yourself. Just move on to making actual arguments instead of resorting to personal attacks. Anyway, you act like cons HAVE to be able to win vs unupgraded grenadiers and unupgraded volks. Thats just not how faction balance works. What if i compared the okw mg34 to even the maxim? The maxim has 2 extra men, and twice the far dps of the mg34 all while coming out earlier and only costing 30 more manpower. Does that mean the mg34 needs a buff. What about when i compare it to the vickers which has twice the far dps and 3 times the point blank dps? The reason why this is relatively balanced overall is because okw have the stronger core infantry, but the weaker team weapons. Arguing that cons should be able to hold their own vs volks is conceptually a bad idea as long as okw are balanced around the idea that their infantry gets to be strong because their team weapons are weak. Side note: your close range dps for upgraded volks isnt correct as far as im aware. If i'm correct, its much lower. A few other things: Acting like an asshole is the quickest way to let everyone know to ignore you. Personally attacking other people usually looks pretty desperate. Being a higher rank in 1v1s doesn't automatically make you correct. Acting like rank 87 in 1v1s is a high rank is...anyway, i guess you're welcome to feel like rank 87 is good. Less relevant but: You said that balance discussions/threads should be rank restricted so that only people who actually know what they're talking about could post. As far as I'm concerned, that cutoff should be rank 30 or better to achieve its goal, and you wouldn't even be a part of those balance discussions. In: COH2 Balance |
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