251 garbage needs to be hotfixed asap, as if schreckblobs were not bad enough
Also where did month of bugfixing went into? That sort of stuff is kinda hard to miss
Because literally remaking a mod from scratch , and implementing it through a different method tends to make new bugs pop up. |
Also keep in mind that climbing individual ranks gets more difficult the higher up you are. One win against an evenly skilled opponent at rank ~300 might gain you ~30 ranks. Three wins in the top 10 against another top 10 might not even gain you any ranks. |
Im going to expand on what I think falls' issues are.
They cost a lot of manpower at a phase of OKWs game where OKW doesnt have a lot of manpower to spare, especially not on anti infantry (this is when t70s and the like are hitting the field).
They quicklu get outscaled by initial obers, then get outscaled fairly hard once the obers get vet, bringing only minor amounts of utility to make up for it.
Brainstormed changes aim to: make falls less expensive and thereby more accessible, lower their initial power but make their timing earlier (meaning they dont get unlocked at the phase of the game where youd rather just spend on AT), give them better scaling throughout the game and make sure they dont get outscaled by obers so hard.
More...drastic directions for them were discussed, but we opted for the above for now. |
The point stands. If x is an issue and has to get Removed why reintroduce x+ at a later date?
The 5 minute T70 from industry was a disaster, but perhaps if it was to come at 4 minutes....
I guess the feedback is: we don't have frequent eniugh patches to break the game trying amped up versions of things already determined to not work because they are fundamentally flawed by design.
If (when) we relearn that durable units carrying AT that is guaranteed to pen armour frontally on the snap is a bad design how long are we going to sit with it broken? JLI was a few months (the Soviet AT ARTY was patched very rapidly though)
Its frustrating knowing it's a bad idea (knowing because we already dealt with it, just with less durable squad...) and knowing that it's going to smolder and choke out more of the dwindling player base.
But the point doesnt stand. You gave feedback about something that literally doesnt exist. There are no 6 man schreck squads in the game (barring dtopped weapons that are picked up). I didnt call your feedback bad because I disagree with it, I called it bad feedback because its discussing something entirely made up and not actually reflective of whats in the game. |
Yea, they arrive earlier. Where is the problem? Your Cons blobb isn't working? Your T70 gets counters by Schrecks?
A cons blob could easily outfight a shcreck pfusi blob though, so that can't be it. |
Curious to see how it plays out.
Thank you. |
They dont, they force away my tanks while Ostwinds shreds infantry fasters than Brummbar does
Would an AT gun not do the exact same thing? |
"5 man Shrek squad didn't work so well. Ooooh let's make a 6 man Shrek squad!"
Its right up there with "sprinting 2 man sniper squads are simply op, so now it's a 1 man non sprinting sniper squad, but also here's a 4 man sprinting sniper squad for 2/3 the price... And can also spawn from buildings.... And can also have grenades.... And can also booby trap points.... "
The more things change the more they stay the same
There's good feedback and there's bad feedback. Guess which one this is. |
Not really. If you are aggressive with the M3 you can make it to 2 CP without floating. What I forgot to mention is the medic HQ. I get that after the 2nd Penal.
Makes sense, forgot about that. That said, id probably be careful about getting the shock squad immediately. Luchs/222 bleed could make it hard to get AT out. |
With urban defense:
Combat Engineer (get flame thrower asap then put him into the M3, sweeper for other engineer squad can wait) -> Penal -> M3 -> Penal -> floating resources here -> Shocks -> T70 -> Shocks. Add in 2 M42 at guns before or after building the T70 depending on your ressource situation. That gives you a good build to counter OKW. Then add in a few Maxims if you want to and stall for KV2. OR if you are winning hard go T4 for Su85 or Katy.
Surely you're floating massive amounts of manpower with that build (during the point that I edited into your post)? I'd imagine youre not even at 1 cp by that point, even with the extra cp from the t1 building itself. Wouldn't it be better to get another penal squad before the shock troop squads? Alternatively, you could go sniper and still not have to worry because you'll have m42s out if you need them. |