i like many of these, some of them feel out of place however.
mg for sturmpioneers is quite bad, they are equipped for cqc and only one having mg means that damage is not very good from range and it hinders cqc capabilities.
thompson upgrade is awesome idea, making it avaible to rear echelons and rifles give interesting option other than bars and maybe rear echelons might see bit more use.
while your proposal of german infantry doctrine looks interesting, i think having 2 infantry call-ins is quite unnecessary. Id rather see it as focus on granting your basic infantry more assets. Artillery officer would be fine, but id like to see ability to upgrade them with stg 44 and light arty, and instead of tactical movements, mortar halftrack.
|
Hi.
As coh 3 is coming (if its coming) i wondered what people think what kind of commander system is going to be implemented to it. Is it going to be same as in coh 1 or 2, or is it going to be something completely new?
I have my own idea for commander system for coh 3. Remember its just idea, so it might have flaws i didn't realize myself, so please no flaming, give your own opinions what would be good and hat would be too flawed.
My idea for coh 3 commanders would be this: Each army has this army "tier, for example wermacht gets infantry, panzer and luftwaffe tier. each army has 3 tier choices and each tier has 4 commander choices. Choosing tier give faction certain infantry unit you get only by choosing this tier, for example for wermacht, they would get sturmgrenadier or fusilier, panzer tier gets panzer grenadier and choosing luftwaffe gets you luftwaffe jägers or fallschrimjägers (falls maybe better as call in unit). Despite this every faction would have their basic rifle infantry, that would get diffirent weapon upgrades or abilities, again, for example: Infatry tier would grant g43, panzer stgs or mp 40, and luftwaffe some out of date equipment, such as mg 15 or captured weapons.
Back to the tier specific infatry units, these would be simular we had in coh 2, being more specialised unit with focus on certain way of usage, panzer grenadiers being more assault and anti tank focused, getting smgs or anti tank equipment, luftwaffe jägers being cheap, less durable or combat effective infantry that is better when in cover and could be capable of creating defenses.
then when it comes to commanders, as i said each tier gives you certain commanders, that are focused on their tier, luftwaffe having commanders for example, having one commander that focuses on close air support, one that focuses on supportive elements, such as supply drops and more strategic airsrikes, one that focuses on field defenses and units, such as AA tanks, and one that focuses to paratroopers etc.
Panzer tier commanders, one giving more heavier, specialiced heavy tanks, one focused on logistic and support elements, one focusing on mechanized support such as half track mortar or anti tank variant, you get the point.
flaw however i see in this is that certain units being locked to commanders behind like these would make certain tier more used, like people would mostly pick one with tiger, which would need a lot of adjusting, requiring it to be avaible in other commanders too. Also it would require A LOT of balancing, having all base units being effective, so no "this faction lacks reliable suppression platform or anti tank" kind of balancing, which might make unique balancing hard.
However, id like to see your opinions about this or your own ideas for commander system. But remember its just ideas and it surely has lots of flaws in case of balancing, but lets try to keep things civil.
|
Hi.
So i have now played quite few matches with soviets, but i have lost my matches to mp bleed. I micro units imo okay well and don't lose squads, but from the very early phases to end, i lose because i get so much mp bleed that i can't get higher tier buildings up. I want to ask how i can avoid this.
I have mostly played conscript heavy builds, few times with penals where i had less mp bleed, but ultimately still too much. Any advices? |