I do not play too much soviets but i never use is 2. Mainly it is because i dont like commanders it is in, one being shock commander and second having too much focus on vehicles. If there was third option with guard rifles id use it. |
Yeah it could use some rework. I mean i like my double sturmpios with 10% accuracy boost and mark target on infantry but its so awkward to use. Particuraly when that random mortar wipes officer and nearby units are on their way back to the base.
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it does not grant extra vision if tank moves any bit. In particural stugs and elefants use of it can be easily interrupted by just flanking them or better yet using just anti tank infanty. It was cheesy with 222 sight radius vet, but it has been nerfed ages ago.
Its not the most common ability either as its only available in 2 commanders. |
I've always found argument that: "they make factions too same" weird, as its often only refered towards things like, having mortar team for faction or lack of sniper or flamethrower or etc.
I myself believe, that every faction should have access to same basic tools avaiable, mortar, hmg team, flamethrower or hell sniper could be considered as a tool. With units like vehicles, elites and tanks and maybe basic infatry/engineers you can go assymmetrical, like with current medium tank lineup (cromwell most mobile, t 34 cheap, okw pnz4 most durable, ost pnz 4 decent allarounder and sherman very adaptable infantry support vehicle.
I hate the idea we need to keep for example brittish crippled when it comes to mobile indirect fire, forcing its mortars be stationary as it would be "too simular" or force flamethrowers as only doctrinal tool so they are not "too simular". |
i wonder could ostwind work if it was avaiable from tier 2 upgrade from same building where you get pak and 222 |
i think the british could use to have infantry focused doctrine. I mean there is some already dedicated to commandos, armor and arty even, but not a single one that would focus giving normal infantry sections something. this is my idea.
0cp, sections can now build and repair emplacements same as emplacement doc. I know lot of people dont use them, but it fits the doctrine in stylewise.
2cp. field officer. same styled as airlanding officer, but is armed with either normal stens or m1 carabines (no particular reason) he would have that combat boost along side offmap mortar he and smoke barrage, it could give some flexibility and ability to support nearby infantry. He could also have somekind of "mad minute" ability that would boost nearby infantry rate of fire for munition cost
0-1 cp: Infantry section support package: Allows rifle section to be upgraded with (upgrade possibilities) bars, marksman kit, which would allow them to do more damage to enemies in cover and fire flares or rifle grenade package that allows one of the member to fire rifle grenades when engaged (like fighting position rear echelons) and fire smoke grenades.
0cp: m4a4 sherman: brittish lend lease sherman available from third bulding. It would be sidegrade for british as bit more durable than cromwell and some diffirent abilities.
lastly precision barrage from advanced emplacement regiment because i think its decent offmap strike to be. |
I dont think ostheer needs more tiger stuff, it has it in ample supply already. I personally would love to see ostheer take on luftwaffe ground forces. Not just copy and paste of okw however. More like the real Ground force divisions that exsisted. It would focus on some luftwaffe ground personel alongside some supportive air abilities
0 cp luftwaffe jägers: They would be available from barracks. They would use pak crew skin. They would be a bit cheaper, more support oriented version of grenadiers. They wouldnt have same killing power as grens, but they would have 5 man squad, ability to build bit more defences, like barbed wire, trenches and such and would get access to captured equipment like dp 28 mgs or mg 34.
3 or 4 cp: sdkfz 251/17 halftrack. It would fit very well in the theme of commander and it would be fine new light vehicle option for ostheer
4cp: care package from osttruppen doc: it would fit well with air supply theme of doctrine, allowing you to bring supplies for the troops. I guess the munition/fuel supply drop would be fitting too but i think the ability would be too cheesy in teamgames.
4cp: recon loitter: simple recon support thats always useful
6-12Cp: some airstrike: some airstrike would be useful for the doctrines nature. I would personally go for incendiary stuka or the mg loiter stuka, as those both are bit more interesting and less used versions i personally like. Surely at strafe or dive bomb would work, but i think those are already available in so many doctrines that these would be better choices. |
I love the fact that there were many post in response of the one before and you just jumped to conclusions because you read the last one. ha. And Im the one ignoring things...
I know the ability and its strong aspects. What you ignore blatantly its OP just want a nerf for the sake of it.
And just to shut your mouth up, making the ability to target a neighbour terrain in order to send flares could be a good way to fix it. Yet you prefer to attack the messenger.
If you got triggered by the #Alliefanboysunite! I cant help you. Sorry.
Edit: can you pls show the ammu cost of all flares? Maybe thats why one can be cast all the other way of the map.
The issue is not with the flares themselves, but how often you can use them. Soviet mortar sniper and usf rifle flares can be used only so far you want to push that unit to reveal the area. With recon flares of okw you can pretty much instantly show certain portion of the map, without microing or risking your own unit, while costing only 60. It also cannot be shot down as the recon planes can be and it has quite short cooldown. British flares are limited to sector borders and cannot be extended much beyond that. It will show the combat area and unoccupied zones, but not much else.
I don't personally want to change it to just recon plane or turn it into over 100 munition dump. But there is not much choices around. The increased cooldown is by far imo the least radical and the most working option. |
what i hope for is melee when units get to hugging range, could open up some variety in gameplay. |
I Really like idea of double AT rifle with snare. Some other way to fend off light vehicles than just rakettenwerfer
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