No it's a reasonable statement if you try to look at the last tournaments without being completely biased and agenda-driven.
If UKF was OP as you claim where are the insane WR%, where is the UKF dominance?
Instead they didn't win a game in the finals. As I said the UKF losses were not because UKF is bad but because of player error. But the same was also true for the UKF wins.
Even OKW had many many wins vs UKF in the tournaments even though some people claimed UKF is unbeatable by OKW.
You either get the previous patch Sections which are OP in cover and trash out of cover and the faction is UP, or the current patch sections which are OP in cover and good out of cover and the faction is OP.
Just turn them into normal infantry and properly balance them, everyone will be happy to see that.
Relic won't allow that, just like giving UKF non-doctrinal indirect fire. Claiming current UKF is OP after the last tournaments is complete BS and not based on more than your own personal opinion.
T?0 units include 2 units that need to be in cover to work effectively and 1 vehicle fighting a cheaper unit that can deny cover and snare vehicles....
Its not Brummbär vs shocks level of counter but its "if rng willeth ye be fucked" counter.
Your Tommie don't burst down a model giving them the best chance of fighting down volks? Get out of that cover and try and find some new cover or torch.
Vickers did as vickers does and DOES burst down a model but doesn't suppress? Pack up, run home because it ain't fighting anymore...
Uc ziged when you told it to zag because of wonky pathfinding? Crawl back home!
So confused as to what you are even trying to say.
I think you live in a fantasy world if you think Volksgrenadiers counter UKF T0 units but I guess we will just have to agree to disagree.
I am also not a fan of the moving accuracy change as it saps more diversity away. I think they should have looked into diversifying the upgrade paths and found a way to adjust Tommie chase potential in that way (5 man squad removes penalty like recon upgrade did in cohf for example) and looked at volks hardcounteirng the entire Brit t0 after okw places their first truck so they could play for more than the first minute with the cover penalty.
OKW doesn't counter the entire Brit T0. It's the UKF T0 countering Volksgrenadiers with Sections, MG and UC. Not sure what you are on about thinking Volksgrenadiers counter UKF T0?
I watched most of it, and I repeat it again, UKF was thrash, and still will be thrash, and the changes were minimal. OST is once again the faction to root for, and is as usual the best faction there is for any game mode.
I don't agree with this. UKF was not trash. Definitely stronger than the last tournaments in which they really were trash and barely won a game.
The games UKF lost were more due to player errors. Same as the games in which UKF won. Seemed pretty balanced overall.
The problem of UKF is more that they are forced to spam Infantry Sections because there is no other competitive strategy available. That's the reason so many people complain about UKF because all they see is Infantry Section spam.
I don't think this is ever going to get fixed though. UKF is either strong because of OP infantry sections or they are bad because infantry sections aren't OP.
They should probably just partially revert the build time nerf. Removing Bazooka + build time was too much. It just doesn't have any window of opportunity
No okw infantry is BAD on the move. I too find it outrageous that units costing more or coming later or costing more and coming later are stronger than the basic infantry in a faction with stock elite infantry too but that particular discussion is for another thread. I maintain, all okw infantry does well on the move so in order to stand out obers HAVE to be outrageously good at it. They don't have camo like falls or JLI, they don't have utility like sturms, no snare like fussies and only 4 men making them vulnerable (again no capacity to hide from a threat) so their sole job needs to be done very well. Neuter their on the move performance and obers are dead. Unless we are to consider returning their stationary performance to their launch levels but I think nobody wants that.
I agree Obers on the move DPS shouldn't be lowered but the reason for that is not the performance of other OKW units but simply Obers not being OP.
Obers are pretty well designed IMO because they are not particularly good until they reach vet 2 but become very strong later on rewarding good unit preservation.
I'll just post another one. To remind the balance team of their utter incompetance.
"hOw dArE u iNsULt tHe bAlanCe tEaM. tHeY'rE jUsT vOlunTeErs, wOrKinG VEEEEERY hArD tO kEep thE gAmE bAlanCEd." Yeah and these "volunteers" had all winter to "work hard" and this is what they produce? Overall, balance hasn't changed much over the years and it's just the bal team imposing their will on the game, constantly changing the meta, while addressing the actual balance, let's say, every 3rd patch. And the egregious # of units that have been overbuffed or overnerfed..... do they know what moderation is?
Have you contributed anything by playing the balance mod and submitting replays or highlighting things that you tested and found to be unbalanced or bugged?
Didn't read the whole thread but imo obers are not the issue given their cost, timing and singular role combined with less than exceptional durability (I mean it's good, but they are still a 4 man squad) the issue, imo is that it's harder to find an okw squad that ISN'T good on the move. Tone down obers otm and they become even less attractive when you have things like model sniping g43 JLI, stg volks, falls, g43 fussies... Hell even sturms aren't the worst at chasing. When everything is above average how do you make elite be elite without making it increasingly powerful? Maybe if every remaining solider in the third Reich couldn't 360 no scope while running obers could afford to be toned down but atm there's not a chance in hell its feasible imo
That makes no sense when Infantry Sections, Riflemen, Penals and SVT/7man Conscripts walk all over STG Volks.
Fallschirmjäger are good but they aren't better than Rangers, Shocks or Guards. Jägers are better IR Pathfinders but come at 1 CP instead of 0 CP so I guess you could argue they are better than their Allied counterpart.
The only OKW infantry that is really good on the move is G43 Füssiliers.