I tested Volksgrenadiere vs Riflemen in Cheat Mode and in 5 cases of long distance fighting without movement and cover Riflemen won 3. Although all fights came down to 1v1 or 2v1 so it can really go either way. So to say that Volksgrenadiere reliably beat Riflemen at long range is wrong.
In mid-range battles Volkegrenadiere lose with usually 3 riflemen remaining. Again no movement no cover.
Didn´t test close-range battles.
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Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality: Germany
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Post History of blvckdream
Thread: OKW vs USF 1on1 balance18 Feb 2017, 16:22 PM
In: COH2 Balance |
Thread: OKW vs USF 1on1 balance18 Feb 2017, 15:57 PM
From my experience Riflemen do win against Volksgrenadiere at long range if cover is equal not as comfortable as from mid-range but that should be expected. I also do not agree that Volksgrenadiere will "outclass" Riflemen mid- and late-game. They might close the gap a little but BAR equipped Riflemen at Vet3 are still better then STG-equipped Volksgrenadiere at Vet5 especially because STG doesnt add much long-range DPS which is the only area Volksgrenadiere are decent. Sturmpioniere are better than any other Pioneer unit because without them OKW would be totally helpless early game. Riflemen mines are doctrinal but the commander they are in is pretty much meta. Riflemen laying mines all over the map is something that should be adressed. You can´t have Sturmpioniere with mine detectors everywhere, especially not against USF. At least with the other factions mines and demo charges are being used by Pioneer units so they cant be spammed all over the map unless the player decides to dedicate mulitple pioneer units to mines. Riflemen can engage in their regular primary role: fighting, all the while laying mines. This is bullshit IMO. At least nerf the mines so they are clearly worse then mines layed by pios. I can show you a replay of Kübelwagen vs RE. RE was in yellow cover, got engaged by my Kübel at long range and easily beat Kübel. Had to retreat it after only killing 1 model while Kübel was at 1/5 HP. In: COH2 Balance |
Thread: OKW vs USF 1on1 balance18 Feb 2017, 14:07 PM
Not talking about team-games, exclusively 1on1. I find that OKW is severly disadvantaged against USF in 1on1 matches early game. Here is why: 1. Riflemen and RE outclass Volksgrenadiere and Sturmpioniere early on. Even with the best micro Volkgrenadiere have no chance against Riflemen no matter what range. There is no AI option early game for OKW. No sniper, MG, Mortar etc to counter. This allows USF to control the map early since in order to beat one of their squads you need two Volksgrenadier squads. 2. Sturmpioniere can´t reliably 1on1 Riflemen unless you ambush them. 2. Kübelwagen die super fast against USF more so than any other faciton. Now maybe it is just me but RE do so much damage to Kübelwagen. If you shoot at a RE squad with Kübelwagen you can maybe kill 1 or at best 2 models before being almost completly destroyed. 3. Luchs and Stuart hit the field at roughly the same time. Luchs is the only chance you have to effectively kill USF infantry but is countered by the much stronger Stuart. If you go for Puma you can counter Stuart but have nothing AI while Riflemen eat your Puma with their bazookas and Riflemen rifle grenades. 4. Riflemen can lay mines. That means that it is super easy for USF to mine the map since they have multiple Riflemen squads at the same time while OKW can only mine with Sturmpioniere which also need to repair tanks and help your infanty fight. 5. OKW MG is a horrible piece of trash that needs to be buffed. It is amazing how bad it is when trying to control USF infantry. USF MG is again much better. 6. That USF mortar. Enough said. Whenver I play OKW vs USF I feel like my opponent has a super easy time to fight me while I have to come up with lots of tactics to even stay in the game and get a single medium-tank out. It feels totally unbalanced. And the worst is: Often times you can just tell that the USF player has no skill at all and beats you just because his god damn riflemen and Stuart are way better than their equivalent. In: COH2 Balance |
Thread: Epic come-back win against USF 18 Feb 2017, 12:15 PM
1on1 OKW vs USF. I messed up early game and cheaply lost my Luchs. Enemy overwhelmed me and raped my base but I kept my faith and came back to win. Not high-skilled gameplay but amazing turn around. Gotta admit that most of it was due to my opponent making mistakes mid- and late game, which allowed me to have a chance. In: Replays |
Thread: Your wishes for the Panther17 Feb 2017, 14:35 PM
Buffing Panther would solve this problem. Main problem is that T3+Tiger is much better than going T4 just because T4 doesn´t offer units that help much. The game shouldn´t be designed like that. It should be rewarded to use all of the buildings. That´s why Panther should get a slight AI buff and slight buff for ROF and/or accuracy for it´s maingun. In: COH2 Balance |
Thread: WBP Merged changelog (v1.0 to newest)17 Feb 2017, 09:38 AM
Get Luchs around cover? Only thing Luchs struggles against is units in buildings. In: COH2 Gameplay |
Thread: WBP Merged changelog (v1.0 to newest)17 Feb 2017, 09:28 AM
Yes. They will spam Maxims even more. Not sure if WBP team kept that in mind when nerfing Penals. I find playing against Penals with the odd M3 car or sniper better than playing against a Maxim spam. I don´t know why Penals are considered OP anyways. Yes they are strong against infantry but they have to be because they are a 300 MP 60 Ammo unit with no AT capability. Going T1 as Soviets is such a risk because of the obvious lack of AT that Penals need to be good just to offer any reward for going T1. Especially against a OKW player that gets a quick Luchs I find T2 much stronger. Guard Rifles can´t effectivly fight a supported Luchs and until T-70 gets out the OKW player takes over the whole map. When playing against Soviets as OKW I´m always glad if my Opponent goes T1 because I know I just have to hold on a bit until I get Luchs and he can´t counter. In: COH2 Gameplay |
Thread: WBP Merged changelog (v1.0 to newest)16 Feb 2017, 16:09 PM
soviets didnt get nerfed enough. they need some additional conscript nerf DatSheffy Yeah an while we are it nerf ISU-152 and T34-76 they are clearly overperforming. In: COH2 Gameplay |
Thread: WBP Merged changelog (v1.0 to newest)16 Feb 2017, 14:33 PM
Serious question: Who will play soviets after this patch? Guards nerf is WAY too strong imo. No one is going to get them anymore. Soviet players will cry hard if the patch gets released like that. In: COH2 Gameplay |
Thread: Maxim-Spam on Semoyski...What to do about it?16 Feb 2017, 09:14 AM
Thanks for the advice. Very helpful. Mines might not have been a good idea in this game, you are right. I will remember that the next time I have to face Maxim spam. Capping around the Maxims was what I first tried to do. I think I should have just tried to stay patient. Facing this spam tactic kind of threw me off my game. It is so frustrating to run into a Maxim all the time. He even had one in the house next to the northern fuel point. The short period in which my Luchs managed to make the Maxims retreat was good to take back the map but since he retreated early I didnt get a chance to cause him any losses. It was just a very frustrating game. But I hope I can use your advice when I face another Maxim Spam In: Replay Reviews |
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