- Infiltration nades costing 15 MU; on the most spammable unit. That allows you to stockpile munitions to use for..
Come on now. They are so easy to dodge. Only use they really have is to force you to leave a building or to destroy a structure. I don´t even see them used a lot anyways. (in 1on1 at least, I rarely play other game modes)
- 60MU uncounterable, warning-free, Artillery flare. This is in the same game where EFA has to pay 80MU for AA-fodder plane
How is it warning-free when there are bright flares lighting up the sky above your troops? I agree that it´s a very good ability but it certainly isn´t warning-free.
- Walking stuka not suffering from the usual scatter when firing into the fog of war, unlike every other artillery piece in the game (yeah it still suffers a +25% modifier. However +25% of 0 is still 0)
- Walking stuka being pinpoint accurate regardless of range, unlike other artillery pieces (this makes those 320HP even more annoying since it can fire from max range).
That´s because Stuka is skill-based arty instead of RNG.