ISU 152 nerfed? Was it really OP in 1.1??? |
Now that I think about it...Why not just delete Soviets from the game?
Lend Lease has become useless now since T34/76 are much more cost efficient than M4C Shermans. Who will ever get a M4C now? Dshk nerfed.
Conscripts are still useless. Maxims are somewhat ok but still worse than MG42.
IS2, KV2 not buffed despite being being useless ressource sinks for months now.
No other significant buffs.
RIP Soviet faction
It´s amazing how much this "balance-team" hates soviets. It´s been going on for a while now. First Penals stripped of FT, then Maxim made useless, then DSHK and Penal nerf and M4C tied to T4. What´s next?? |
I dont understand why Bulldozer was buffed? Makes no sense. According to this patch preview it is because you need Major for it or pay a higher price but this applies to every call in tank now. So what´s the point? |
You saw that Kübel survive now a mine
And 1 Kübel is still ok. You make caporder with it and cap your whole side very fast. So you can focus on other units.
Or you still use it in attack. On open ground it still working. Just not vs green cover anymore!
When did Kübel ever work against units in green cover? Kübel changes are stupid. No one is going to use them anymore. |
This tank is absolute nonsense for more than a year. He is not worth his price.
- Ridiculous damage against tanks, if only ....
- You will get, because the IS-2 is an extremely inaccurate gun
- Slow
- Slow turn of the turret
- Absolutely useless first level of vet.
Yes, he feels a little better if he gets a second level of vet, but most likely the IS-2 will be destroyed before he does it
It is enough to increase the damage and make it more accurate
That´s COH2 at it´s worst... All soviet heavy tanks are useless. KV2, ISU 152, IS2...All of them are rubbish and cant be used in games you try to win.
KV1 is horrible too. But since it´s 8CP it can still be used somewhat effectively.
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Yeah the best strat is flying straight to a main road. Getting a car and driving far away from the plane´s path. Then loot a lot of houses without worrying about other players and start moving to the circle if you have to. Sometimes you get good RNG and you can loot several villages before having to react to the circle. |
No doubt desync is killer right now. Majority of us played squad last evening and mainly for fun. A couple of pros played duos MingLee.
Solo = camp fest
Duo = more balanced?
Squad = mayhem/fun
I find Duo to be just as campy as Solo. I´ve never tried squad because I´m more of a lone wolf type of player.
Duo is easier to win if u are on TS with your mate. Just because there are so many idiots playing this game who run around on their own despite being in Duos or simply not communicating with their duo mate.
The game is lots of fun, hard to kind of play it seriously because of how random it is but still fun.
BTW: I just got stuck in my buggy when leaving it. Thanks for that PUBG. |
I agree with everyone, the game is crap but it is really fun to play with friends
So it´s crap but it´s still fun to play?
I love it and barely play COH2 at the moment because of it. Yes it is badly optimized and the graphics are kinda meh but it´s so much fun in any game mode. So much excitement when you make it to the group of the last 10-15 players. Weapons feel and sound great. There are weekly updates that improve the game. I am sure once the game gets fully released it is going to be OK in terms of optimization and stability/bugs etc.
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Incendiary grenades have their uses, but they seem slightly overpriced and have virtually no use against infantry who are not garrisoned.
What? They are super useful in any situation because they deny your opponent cover which is usually enough to decide any somewhat balanced infantry engagement. i.e. volks battle it out with brit infantry sections who are behind green/yellow cover. You throw a nade to the cover and they are forced to move and lose since they dont have cover anymore.
Ok, it's rare that multiple squads are wiped, but they do have the potential to do so, and you will often see multiple squads crippled by a lucky satchel. Satchels, as someone else here has pointed out, are also very versatile, being useful against vehicles and structures also. I'm just saying they should be increased, to, say, 50-60 munitions?
I think their price is just about right.
Couldn't agree more. When I read the patch notes and saw the Maxim nerf, I was confused, 'cos from my perspective as an Axis main, the Maxim was already pretty crappy. It's only buff was an increasing of the field of fire... which actually, was the Maxim's main weakness imo. Take the Vickers, for example... near impossible to avoid its cone of fire unless you do an uberflank and come up from behind.
I dont really understand what you are trying to say. The pre-GCS patch Maxim was amazing because of fast set-up time and very good surpression. That allowed Maxims to be offensive and act almost like mainline infantry. Vickers are limited to defensive tasks. After GCS patch Maxims turned to shit because of bad surpression, slow set-up and increased reinforcment costs. These changes made Maxims basically useless. PLus the fact that Maxims are still 260MP and locked behind T2 makes them basically a joke compared to any other MG. I would go as far as saying that the Maxim went from best to worst MG within one patch.
The Maxim could perhaps use a slight buff, but not too much, since it's still a capable MG in the current patch.
It needs a major buff. Current Maxims are useless. Take infantry run straight at it throw nade and Maxim is forced to retreat.
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Edit3: Penals also have 45-muni satchels which can often wipe multiple squads. Volks have weak 30-muni incendiary grenades which are only useful against static targets such as MGs.
Often wipe multiple squads with satchels? I cant remember ever having wiped more than one squad with satchels in about 1100h COH2. You need to be sloppy with your micro in order to loose infantry to satchels. MG´s and AT-guns are a bit more tricky but even them should not get wiped by satchels if you have a decent level of micro.
On the other hand Volks incendiary grenades are very good because they deny garrions/cover and have no fuse timer. They are also very good vs. mg´s and at-guns. They are everything but weak.
Satchels vs tanks and light vehicles also require your opponent to have bad micro. A well microed tank/vehicle is never going to get satcheld unless it has engine crit.
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