It´s not about 4 men vs. 6 men survivability. On paper the 6 men squad is obviously more durable.
But that doesn´t really matter in COH2 because Cons and Grens dont fight the same units. (This wasnt about Penals or Guards, or Panzerfüsiliers)
Cons have 6 men but they also face infantry that can actually wipe them on retreat with LMG42 bursts or high accuracy mobile G43s. Cons completly suck at wiping retreating Grens. Cons also face Pzgren bundle nades, Gren rifle nades, Ostheer mortar, Panzerwerfer, Brummbär etc. Meanwhile all the things that used to make Grens so squishy got nerfed. Penal moving accuracy, UKF brens, all mortars, rocket arty, LVs, tank crush etc.
I am pretty sure that in your average game of COH2 Grenadiers will not get wiped more frequently than Conscripts at this point of COH2 balance. If you watch any COH2 games with open eyes you will notice the same.
Profile of blvckdream
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Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality: Germany
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality: Germany
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Post History of blvckdream
Thread: The MG42 needs to be looked, the allies mg's are dog shit.26 Jun 2018, 17:38 PM
In: COH2 Balance |
Thread: Bren Gun26 Jun 2018, 17:30 PM
Yes but as said before it hurts their CQC DPS a lot. Also if want to use the Brens effectively you need to shoot at long distance. Which will make the 3 remaining sten smgs useless. So I don´t really know if Brens on Commandos are all that amazing. If you have lots of muni you can get them but if not probably better to invest your muni somewhere elese. Grenadier Kar 98 + LMG 42 has way better synergy because both are good at long range combat. In: COH2 Balance |
Thread: Bren Gun26 Jun 2018, 17:17 PM
They still get different versions. The Infantry Section Bren has a DPS of 6.8 at max range while the Commando Bren has a DPS of 12 at max range. Check this for stats: https://drive.google.com/open?id=0B7gwy65JLbSRMEJ3M2ZPandMMW8 It´s made by Cruzz. Very helpful. In: COH2 Balance |
Thread: The MG42 needs to be looked, the allies mg's are dog shit.26 Jun 2018, 15:14 PM
The thing you don´t keep in mind is that both units face different units in combat. In a vacuum you are right, but in the actual in game reality you are not. People have pointed that out already, not sure if I really have to explain it again. In: COH2 Balance |
Thread: The MG42 needs to be looked, the allies mg's are dog shit.26 Jun 2018, 12:07 PM
Yeah they are 1.09...just check cruzz´s stat sheet. In: COH2 Balance |
Thread: The MG42 needs to be looked, the allies mg's are dog shit.26 Jun 2018, 10:14 AM
You need to check the stats. Con target size is 1.09 Gren target size is 0.91 So it´s rougly 20% difference in RA. Plus Grens deal more damage than Cons. Which balances out the lack of HP. Which makes saying Grens are less durable than Cons because they have less total HP wrong. In: COH2 Balance |
Thread: The MG42 needs to be looked, the allies mg's are dog shit.26 Jun 2018, 09:56 AM
Grens being glass cannons or bad in general is a myth. I don´t know why people keep repeating it over and over again. In: COH2 Balance |
Thread: Panzerwerfer 42 Multiple Rocket Launcher25 Jun 2018, 18:41 PM
I see them in like 50+% of games that include Ost... In: Strategy Desk |
Thread: Panzerwerfer 42 Multiple Rocket Launcher25 Jun 2018, 13:43 PM
I don´t understand what´s weird about it... If your opponent can safely drive his Stuka/Pzwerfer to your base you were already losing hard anyways. If most of your army is at base because you had to retreat and you hear rocket arty firing you need to move your army around asap. Whats the confusion here? In: Strategy Desk |
Thread: How can u stop US Blob with OKW ?25 Jun 2018, 13:39 PM
May someone give me a good build order against US ? They just a click their units with bar VS LT builds: Volks-Kübel-Volks-Volks-T1-Flak-Rak-MG/Volks-Rak-T4-Obers-Tank(depending on how the game goes) VS CPT builds Volks-Kübel-Volks-Volks-T1-Rak-MG/Volks-Rak-T4-Obers-Obers-Tank(depending on how the game goes) OKW is way stronger in early game. You need to use it to gain a good ressource advantage. Keep your Kübel around your Volks to help them win engagements vs Riflemen. Always try to fight max range because Riflemen will lose to Volks unless they can close in. Don´t throw your Kübel away by sending it around trying to cap points unless it´s the first few minutes. Once there are more units on the field Kübel needs to stay around your own infantry. Flak HT reks LT builds, always focus fire everything that has a bazooka (usually RE) and stay away of every Riflemen that has vet 1 or might be close to vet 1. Pay attention to planes flying around. That´s a sign of air dropped AT guns that can rek you if you aren´t careful. Flak HT needs to be supported by Raks and Volks at all times. USF AA HT can kill your Flak HT without support, so be aware of that. If you see a M20 dont drive over roads unless you have swept them with ur SPs or you are 100% sure the M20 wasnt there before. If opponent goes Captain you should just skip the Flak HT/Luchs and go straight to double Obers to counter USF infantry. Generally a P4 is a good idea as a first medium tank. In: OKW Strategies |
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