lmg obers will deal with those, while u use volks to flank with mp40s
Sounds like a stupid idea when Obers take 185 fuel to be unlocked. You will never surrive the first 15 minutes without STGs. K98 Volks get destroyed so hard by 5 men Tommies, Penals, Guards, Shocks, Bar Riflemen, etc etc
To take away STGs from OKW means to kill the entire faction. No way around it.
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this, remove stg from volks and flame nade for mp 40,
This is such a braindead idea. How is OKW going to deal with long range maps? K98 Volks vs double LMG Brens? K98 Volks vs Bar/LMG Riflemen? So you need like 3 Volks to fight one upgraded Infantry Section? |
God the amount of people clamining the USF ATG is bad is really funny. If you feed it some muni it becomes the best AT-gun in COH2. It´s very effective against anything other than KT/Ele/JT.
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It needs to have an impact like others factions "AT infantry unit"!
Sturmpioneers aren't an "AT infantry unit". There job is mines, repairs, sweeping and CQC combat. The single Panzershreck sidegrade is meant as a LV deterrent. PTRS Penals are the only AT Soviet T1 has so it's not comparable to OKW at all.
Sturmpioneer veterancy requirements are indeed too high but I doubt that lowering them without adjust the base stats is a good idea because making the unit any better could easily make it OP.
You also forget that Sturms have the highest repair speed in COH2. That´s a major advantage in mid- to late game. |
If there is any AT gun that needs real changes. I think it is the Raketenwerfer since it has much more cons than what you have compared to Pak40. Raketenewerfer does not play a proper AT supportive role, that is the biggest con! It plays more of a recon role which limits OKW capabilities. Too much recon!
Pak40 is undeniably superior due to the fact it has good range, penetration. You forgot however to mention its stun ability which is in fact very useful.
Raketenwerfer in contrast. Its only major upside is its Camo. The rest is all cons.
Shit RA, range, survivability, all combo into the worst sandwich you ever tasted!
You can depend on it but it proves unreliable as it is somewhat buggy and the fact it loves to rot/die all the time makes it all the more unreliable. It happens every so know and then that the Rak just instantly dies because of how vulnerable it is. That is what needs changes.
USF AT gun for 280 manpower and with what it comes along. Makes it simply the best for its price. Raketenwerfer for 270 manpower, that is simply not worth it in comparison!
Camos real function for Rak is just a covered up/sauced "suicide button" in many case scenarios!
I don´t think u really know how to use Raketenwerfers. They are not well designed and very frustrating yes. But they are not bad unless you don't know what you are doing. |
Also, we know by now you prefer long time to kill and want to nerf 30 units towards a Grenadier base level. It's a valid point of view and it's fine to want that. But it is what you want and not the perfect ideal you make it out to be. Long TTK is also not what other people want. The fact that some guy at Relic (who, with all due respect, did make a mess of balance) said some stuff 5 years ago doesn't necessarily make it true. In fact, comparing the balance from years ago to the current balance, I'd even say evidence suggests they were wrong. At this point in development it's also completely unrealistic to expect us to undertake such a massive overhaul of nearly every infantry unit in the game.
You're not helping the discussion by repeating this over and over again.
+1
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In summary, when you say you want to nerf Volks, Penals, Rifles and Sections instead of buffing Cons, you're talking about their damage, not their durability.
If that was done then the meta would simply become call in infantry...There is a sheer endless list of infantry in COH2 you can't possibly nerf all of it just to suit your taste of "low lethality" infantry combat. Just imagine if Volks were nerfed, Shocks and Guards would just steamroll OKW. Same for Rangers, Paratroopers, etc
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Actually it would be probably be better if they had slightly different weapon profiles and conscripts having a slight disadvantage at long range and slight advantage from 15-20. Making relative positioning important makes the game better imo.
On the other hand currently if you perform the same test at vet 3 I would guess that conscripts would win.
Bottom line here is that its ST44 that makes the difference. Now if they VG received a nerf to better balanced vs conscripts (as they should imo) Penals would also have to be nerfed (as they should imo) or they would completely dominate VG at all ranges.
It just doesn't make sense. It's not practical to nerf all balanced infantry units instead of buffing the few under powered ones. |
"Fun and cool tactic" ---> Press 2 buttons. Very fun and cool indeed. |
You need to adapt and try to make the best of the situation. SU 85 and At guns are not as good as elsewhere but they can still be used. Soviets also have IS2 and T34/85, both are effective on close quarter maps. Don't forget to spam mines.
And btw: Shocks eat Axis infantry for breakfast in close quarter fights. The same way you are complaining about tanks Axis players could cry about not being able to deal with Shocks.
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