If that's how it works, maybe it should be set to false on everything that has it.
It's an incredibly intuitive way to discourage blobbing: if you build a human wall that bullet is going to hit something.
Yeah I think that'd be interesting. It makes a lot of sense too, and it would passively encourage playing smarter a lot more than almost any other blob counter out there currently.
I'll reactivate this again for OKW Flak emplacements:
Do they have a second health bar?
They never seem to take any damage from the first tank/AT gun shots or mortar shells. After a few hits, the normal health bar is effected and drops in a few shots.
If you mean like do the models have a health bar separate from the gun, it seems like it. Stuff like sherman HE and pack howie shots seem to be able to decrew it separately from just blowing up the gun, and vice versa.