IMO it'd almost be more confusing that way, since generalist tanks would have a different natural state than TDs. Seems like unnecessary layers of depth added to the UI that would be even more confusing than learning which guns are effective against what. This would also imply that AT guns and TDs are garbage against structures for no other reason than that's how prioritize vehicles works. Of course, I'm not a new player so I might be biased as someone who already understands the game mechanics, but those are my thoughts on that one. |
The bigger surprise is that the comet actually hit something. |
I just messed around with that mortar in cheat mode recently.
The normal SOV mortar is much quicker destroying buildings. Against a static squad however the 120mm kills it quicker.
Plus you have a bit more range. 20 if I am not mistaken, but not sure about the exact number.
120mm seems useful more for the extra range against buildings than anything else. Being able to shell the building from that much more safety is always nice, gives you more flexibility in where you chose to set up to defend them too. |
Awesome! Good to have them all in one place and compiled. Can you do this with every patch?
Thanks! Took me a lot of work but maybe I'll do it again sometime |
I somewhat disagree with the UKF/Falls thing; without a faust, falls can be countered by the UC or fast AEC fairly early on.
Regardless, I'd also add:
- OST still extremely vulnerable to fast LVs
- OKW/UKF recon flares
- Sturmpios still overloaded with jobs, but also unable to build SBs
- UKF still missing basic tools (non-doc normal mortar, etc.).
- Commander balance (notably USF/OKW essentially using only 2 each)
It's a good patch (and I appreciate the work the team has done), but it feels like "part 1 of 2" considering the current state of things. Hopefully we'll get a patch addressing the above issues sooner than later; the meta is getting pretty stale, imo.
AEC does not "counter" infantry. It can damage them, sure, but it won't actually force them off. UC counters falls a little better but that's still kind of like saying use a clown car to counter obers or a 221/223 to counter rangers. |
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So let's recap on what cancer will still be in the game after the patch goes through with no more changes.
- Pack howitzers will still be braindead wipe guns.
- There's zero punishment for laying your mid and back lines with bunkers with excess resources even though only 2 (3 doctrinal) get no pop bunkers.
- Falls have basically no counter with brits except MAYBE commandos. Other than that you cannot fight them with an infantry unit.
- The KT is still a laughing stock.
- Panther vet is still outdated and has little to no meaning outside of its active abilities against super TDs. Its mobility means little when it can't hit the broad side of a barn while moving.
- G43 moving accuracy promotes blobbing and has little to no downsides.
- The jackson will still terrorize anything made of armor.
- Scotts still require 3 hits and have skill smoke.
- Skill tactician still untouched.
I'm sure there's more I just can't think of it currently besides snipers OP. And please compare the brummbar to the 105 howitzer sherman bulldozer. Dozer sherman >>>> brummbar.
Just smoke and flank bro |
They aren't, and have never been. Double ATG is so good at fighting off medium tanks that I consider it one of the main reasons players go straight for a heavy instead, now that heavies are viable. It's so easy to make a small mistake and lose a medium to double ATGs, so players choose the reliability of heavy durability instead. The target size buff is meant to make mediums better against ATGs as well as TDs, so messing with the TD accuracy (which would also make them worse against all other vehicles and buildings) is not a solution for the intended goal here.
Back when I was bad I used to just spam jacksons because I didn't want to get yeeted by double paks or double creeping raks wtih little to no counterplay. |
I mean Puma has map hack at vet 5 and JP4 gets crazy good from camo. Luchs has suppression. Fusiliers get sprint. Kubel gets replaced by Konigstiger. Pretty good I'd say.
Don't forget obers suppression and passive healing for volks |
1)shocktroops must be nerfed, you can't pretend to be countered only with vehicles and they're overperfoming for they're cost, in early game at 2 cp you don't have tanks to counter them, and even if you do they will be backed my zis. mg's can't alway be in the right place at the right moment and can be avoided with a smoke granade. end? not even 1k manpower total inf squad can deal with 1 of them at close range
Now imagine that but with good DPS at all all ranges, camouflage, and a vehicle counter and you have falls. |