The fact that it had a low budget instantly forgives in full the fact that the game sucks. Kappa.
EDIT: To be fair, I've never actualy played the game but it seems to be the overwhelming consensus that it's really bad. |
I think most people would say they are only good for demo charge abuse (and minor perk if it's a garrison heavy map with flamer). Personally I find that they just bleed MP for little return as a combat unit- though they might be okay on certain maps like Caen and the bottom half of Bry. Forrest if you feel like experimenting.
I don't think I've ever seen anybody use the crew thompsons well since vehicle crews get raped by everything...
Yeah I mostly are interested in them to clear garrisons on maps like semoskiy or arnhem checkpoint since its really hard to clear all those houses without wasting a ton of muni chucking nades everywhere, especially against okw, who just pop out and back in. Having demos and mines is definitely nice though.
I only use them after 15 to 20 minutes in the game. I call them in around that time and use them for demo charges, which my opponent forgets to check for since he is a] fighting USF and b] he hasn't seen any armor company give aways until then, so he won't check for demos.
Really? You call them in that late? Although, demos out of nowhere must be really funny.
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1) 3 vs 3 and higher there is no room for flanking. So Rifles are better scale because of their veterancy.(those are MirageFla words)
2) On higher rank you starve for MP So I stop using Paras and Pathfinders
3) Captain - comes a bit late and he has a bit less powerfull anti inf weapon.
4) Pack HOWI very MP cost, too unmanuverable, easy get killed. Stuart does nothing If there is no P2 (all other lights killed by double AP,50 call so fast that they can't even reverse if they dive into "retreating" trap.
I never said it was competitive, it's just FUN. If I wanted competitive, I'd play okw and do a double kubel start to pfusies and luchs every single game. Of course all those things you say are true, and if I wanted to win in the easiest maner possible as usf I'd use caliopes or heavy cav in teamgames. |
I recently have decided to use armor company more (mostly for M10 in 1v1s) but I don't really know that much about assault engineers other than their reinforce cost is stupid and they have flamers and mines. Any tips/thoughts/sugestions? Also, how useful is the crew thompson upgrade? |
Brave indeed. Although you don't need stukas to deal with that
Yeah pretty much anything works against that. |
Read closer, this thread is about TDs vs mediums and it uses Ostheer PZIV and Cromwell as base reference.
Elephant and JT, are according to patch-notes, being nerfed because they are too effective vs mediums and TDs.
I understand that, I'm just pointing out that it's silly to only talk about dps against mediums. |
Paras may be usefull only at Ettelbruk station . For all other maps RIfles with double bar much better much universal and cheaper.
Airborn Commander allows go for leitenant and have stock .50 + if you REALLY need AT gun. Rush to Scotts and p47s for the late game.
Paras are a much better flanking and wiping squad, especially with their abilities, and can reinforce on the field if you have paths setup beacons. They also just have wayyyy more close and even a little more mid range dps than double bar rifles. I like to go captain for Stuart and pack howitzer in teamgames and crew my airdropped .50s with pathfinders for self-spotting, smaller target size, and decent weapon dps. Their reinforce cost is ridiculous though. |
I don't give a damn what u think or say
Coz I killed so many Jagds and KT so i can't even count them Some times not even lose a single sherman
Whoa whoa whoa where did that come from?
People still using airborne these days? lulz hat off to them
It's always in my loadout. Mainly because I like Thompson paras and being able to have a .50 cal and captain's units at the same time. Sidenote: Thompson paras working in tandem with a .50 is scary good. .50 can suppress or make inf hug green cover and the paras move up and wreck face against the relatively helpless infantry. Only problem is the stupid way that the whole commander is designed in that
4/5 of its abilities are just manpower callins and only use manpower and come at weird times. Still fun though. |
Seems like No one knows what targets they should be used vs
THis ability is only for teamgames.
So first of all u need Line of sight to a target.
Secondly P47 NEVER miss vs next list of targets and always pentrate (with 0 frendly fire)So you gonna get Guarateed hit at:
Jagdtiger
KingTiger
Elefant
Tiger
SturmTIger
They may miss vs Panther and Brumbar Coz of their speed. So If u hit target and was abile to snare it. You can get 480 HP damage (according to MirageFla) per first pass (2 planes) and same amount for the second pass.
Which will kill any Heavy if you combine it with your 2 tank attack.
P47 always miss vs mediums and all light vehicals due to their ingame size (P4s, jpz4, Ostwind, Stug and so on. P47 hit mediums in case they groupped together only.
Even in that case Price is high could go down to 200 ammo.
Yeah well if the p47 decides to attack the front or back of the tank all rockets will miss most of the time. They will even miss the sides if the target is moving sometimes. You also don't need line of sight. Have you ever used the ability recently? It's really hit or miss (literally). I have had rare times where it does hit the target and that's great, but it's like expecting PPSHs to wipe a guy who's already 30m away. |
I just played a game against a JT and DPS doesn't mean shit to that thing, since it's alpha does half of any tank usf has access to. DPS doesn't take into account range or health and armor either, which it has plenty of. And people bitch about the new jackson with its 600 hp and 60 range lol. |