So the problem doesn't exist in live because both the unit and its commander are absolute rubbish and it doesn't exist in the mod, because it has been fixed. So why is that even discussed, especially in a thread aimed at something completely different?
+1 |
The maxim I don't really think needs a buff, sure it takes ages to pin but it redeploys fast and all other soviet infantry perform exceedingly well, penals and guards are probably the best infantry in the game right now, (seriously, hit the dirt and sticky satchels are goddamn awesome) The soviets don't rely on the maxim to support their infantry, UKF require the vickers in order to compete at all early game and to lock down areas to prevent just being rolled back to base.
Conscripts are cheap, but really powerful if you ask me, not only do they have access to inceniary nades and snares, they trade out very well against volksgrenadiers and wipe the floor with most things except dedicated assault infantry with ppshs, but yeah I think they're probably relegated to a support role with the current strength of penals and guards, but I don't think that's because conscripts are bad, I think it's just guards and penals are too good not to use.
Maxim is 6 men and can get merged by conscripts, IMO it’s more or less fine as it is. It still does its job and has a great vet1 ability that everyone forgets about that lets it belt feed directly from the Red Army armory or something.
@ A.soldier: yeah I’m not saying it’s an exclusively bad thing or anything, just pointing out that it went from “fix brits” to “maxim discussion #16373928479302” lol. |
Idk about OP, I think that's up for discussion, but the concept that you can build a unit at minute 0 i.e. kubel, WC51, m3a1 and not suffer bleed because they use repairs instead of manpower is a....... dangerous concept to say the least. Although I'd say it is most definatly more map dependant how powerful those units are.
+1 |
Not sure I can do it on the weekend. And the way you talk, it's obvious u haven't tried using them in the patch, that's why u don't understand why most people want to keep the stgs. And you don't need to care about them since the only factions you're ranked in are 1v1 USF and UKF.
I can also do Friday evening.
I have used them in the patch and I like them much better than the old stormtroopers in most ways, especially because the old ones were basically ambush camo pgrens with tactical assault, which had its uses but also had too much overlap and a very expensive upgrade to use stgs. I actually plan on playing much more ostheer once this patch goes live solely because of German infantry doctrine. I really like the abilities in it and want to start seriously playing ostheer because of it and because of the new stormtroopers.
You kept attacking me for supposedly not using facts or whatever but then you just make conjectures based on “the way I talk”. Seems a little hypocritical to me to say the very least.
EDIT: on the topic of the thread, I think pro players as they are being referred to do have the best notion of what balance should be like. They actually understand the real mechanics behind the game and don’t have misconceptions about a lot of the more nebulous stuff that others do because they have more experience. We don’t base medicine off what the average joe believes is healthy, we base it on empirical study and professional expertise. We don’t have the “average” soldier lead squads, we have NCOs distinguished by experience and/or apparent skill for that. Why shouldn’t we approach balance for Coh2 in the same way?
That doesn’t mean that the average joe’s opinion is worthless or always bad. Less skilled players can have great ideas and legitimate grievances but we shouldn’t rely only on them for balance just like we shouldn’t rely only on pros for balance. There’s a reason Andy even bothers with this website (it’s a community organization and relic doesn’t have to interact with it at all if they don’t want to, but they do). Things are a little more three dimensional than “only this group should have a say in balance because x or y reason”. |
The grenade does not kill a cache, Demo charge does it also kills a bunker (if I remember correctly. The utility has not been taken away, one simply needs to wait for CD to pass, it has become a bit more tricky to pull off.
I am sorry to say but you analysis is based on flawed assumptions.
Facts:
Pg camouflage was improved in DBP and it allows them to move when cloaked
Pg get a first strike bonus that St.T do not
Pg get an elite grenade which has allot more shock value than the flame grenade
St44 has great DPS both close and mid so they can continue firing on infantry even after they hit the retreat button.
Pg can sprint
Pgs can actually set an ambush quite effectively.
The main thing St.T have is tactical movement which is great but comes with 3 drawbacks, it increases their own size to 1.5, slows them down and the effect linger even if they run in trouble and have to retreat. The ability is more effective when used against retreating infantry.
Commandos are simply way better at ambush combining 5 men, elite grenade, high moving DPS and a vet speed bonus.
Actually I have little to add on subject, imo commandos are already a great unit and do not need further buffs, they are out of scope and the argument the "grass is greener on the other side" is basically flawed.
Stormtroopers still have the better camouflage that lets them leave cover. This lets them move around completely undetected if you micro right and opens up way more options than the current pgren ambush camo. Stormtroopers don’t get a first strike bonus as you said, but they have tactical assault and great close range dps out to 10 meters. Tactical assault is a great ambush ability that gives a lot of potential to wipe squads with careful positioning that is far easier with their better camouflage, much like commandos are able to do. They also have good moving dps for firing on the move if they aren’t usin tactical assault for whatever reason. I want to make clear that I’m not saying they’re better than commandos, I actually think commandos are an all around better unit but they are a very close second and much better at infiltration (by infiltration I mean the tactic, not building spawning that goes by the same name here) and behind the lines combat than pgrens with ambush camo are. Now they both have distinct roles despite being superficially similar, and stormtroopers full that role very well. I am actually very much looking forward to playing a lot of ostheer with stormtroopers once this patch goes live.
What the reason for squad with SMG keeping M1 Garand only for smoke grenade? It's really awkward:
Can they get normal animation for smoke grenade, like commandos or shocktroops? i am sure americans have normal smoke grenade during WW2.
Do they actually carry and use a garland in combat or is it only when they launch rifle smoke? Because if it’s the latter it’s only a visual problem, and there are already similarly problematic details with rifle smoke, as officers will frequently shoot smoke out of m1 carbines or BARs just because they’re carrying them in the squad. Now I wonder if the major will shoot rifle smoke out of his 1911 if he’s the last one in the squad XD |
More excuses. Your memory is wrong. I lost ONE p4 to TWO at guns. You killed the second p4 with a Sherman. I still have the replay to prove it. How does getting an additional RE = trying out a stupid strategy for fun? I could have used your build to defeat an Ost opponent quite easily on Lost Glider. You know its very common for people to say they weren't trying. I could say that I wasn't trying because I was using Ostruppen which is a meme build. I'd be down for a rematch.
Ok it’s settled. I have other obligations during the week, but this weekend for sure. And yes, you’re right. The second p4 died to a belated sherman dive. How you don’t understand how self-damaging building only one rifleman and one rear echelon in the early game is beyond me but whatever. I’ll use a real strategy next time and you’ll see the difference I’m sure.
Also, why you are so mad that stormtroopers now have objectively better veterancy, are better at a specific role, and have the best camo in the game only shared with one other infantry squad (discounting snipers) is beyond me. They don’t even need to spend muni on getting their mp40s, unlike the 100 muni panzergrenadier clone upgrade they used to have. |
Yeah most of these suggestions are rather far fetched and would break balance and just make the whole game feel inconsistent as heck. Snares are supposed to be a reliable way to slow tanks down if they’ve already been damaged, hence why they always apply engine damage even if they don’t pen or hit the front. Snares based on rear armor attacks would be hard to pull off and frustratingly inconsistent to play against at the same time, and immobilization by PTRS would be blatantly overpowered because you could just spam the ability back to back with all your penals. The only reason it’s balanced on the AEC at all is because it’s a very vulnerable light vehicle and has to pull off two shots to make it work. Penals with PTRSs aren’t nearly as vulnerable toctanks as the AEC is and there could easily be multiple of them. |
These GCS players probably aren't willing to step in considering how ready some people are to threaten and personally attack them when they dont like something
Hmmmm |
That is inaccurate "Valentine" still has a rotation of 38 which was the problematic value with the M10. Things get even worse since the unit goes up to 8.4 speed, 45.6 rotation, target size 16.2 with veterancy and that is without even using war speed, while it can call in barrages while it is roaming around enemy units.
Yeah well it sucks at everything else. |
I had a match with you where I've beaten u handily. It seems you were triggered that I posted the replay on the forums. You just play USF/UKF 1v1. You wouldn't know how storms are like especially when u think thompson paras are UP. Stg storms are inferior to thompson paras, now with mp40s, they're even worse. Just prove to me how they're wayyyyyyyyyy better. I've provided facts, you've provided nothing but your "feelings" (as usual).
Yes, balance discussion ARE pointless IF there is no consistency. If the balance team gives the cold shoulder to both allied AND axis noobs on the forums, I'd be happy but like I said, the TA and KT were nerfed because the bal team DID listen to allied noobs but axis players are ignored.
You beat me handily because I was trying out a stupid strategy for fun. If I recall correctly you also lost 2 p4s to an at gun that game. If you want, we could rematch and I’ll acrually try. That or stop referencing that meme of a match. Again, I’d be totally down for a rematch. Also, if you’d go read the thread you keep referencing, I agreed that Thompson paras are powerful and have their niche. Maybe that’s why I tried a meme build so I could make two of them. If you seriously think I was actually trying with a build that started with a rifle and an additional rear echelon I don’t know what to tell you mate. Stating you actually provide facts is a bit far fetched too.
For the third time, I’d be very happy to have a rematch with you this next weekend in a real game.
Because they played against players of their level, so they have chosen strategies they felt the strongest with. It doesn't mean they wouldn't win with other factions and compositions with weaker strats. The ability to do that is what makes them the best.
Yeah except that even when brits did get picked they lost an overwhelming majority of their games. |