Volks are fine, their Stgs are fine, too. Base volks do meh damage especially as they face Riflemen and Penals who beat them to the pulp with semi-autos. Tommies used to be nigh invicible at the start as well, now its a lot better. Not having access the StG upgrade is laughable in the face of BAR/Bren blobs. It ain't that great on a single unit.
The original Shreck Volks was unusable for anything other than being cannon fodder or spammed massively since their base Kar98s did very little damage. Let's not go back there as it would seriously break the game.
What's not OK:
- they lack a weapon slot making them awkward in not being able to pick up any dropped items. Unlike all other mainline infantry squads, which can. They need to have an empty slot to even the playing field, Vet 4 if must be since they already lost a lot of veterancy there.
- Flame granades are somewhat problematic, though I don't see them being undodgable any more than you can't really dodge other granades either without taking some damage. The reason to implement them was to provide anti building ability against maxim spam cancer. The original potato smasher was simply too weak for this. The flame nade however was a bit of an overkill since unlike other granades, it actually foces (sidenote - Molotov on a cheaper Hurrah! unit does the same and nobody bats an eye) units out the building .
Now OKW has some smoke finally, perhaps the original Volks potato smasher granade back, but with much better damage modifier against buildings/heavy cover/emplacements, to keep its anti-building role, but perhaps with smaller AoE than regular granades. This would keep the unit relevant as an anti building unit, but without too good of regular granade that could overlap with Obers. The Flame Granade upgrade can stay as an ability with Feursturm doctrine.
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