- Hannibal is promoted to Senior Moderator!
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Because scatter is very subjective to RNG and 1-3 tests really do not give a conclusive picture. Run the test again and the KT might kill squads in 2 shots, or it might miss 5 shots in a row. You need at least 50-100 tests to get proper results. Especially the one test where the squad was too close (causing the KT to overshoot) wasn't conclusive at all.
I've been trying out the KT in automatch and the new scatter/AOE is really nice and consistent. Additionally, Spearhead mode makes it a very good vehicle.
As for durability, it gets the best of both; the highest armor shared with IS-2 but also the highest amount of hitpoints, making it the most durable tank in the game. It has the highest (vet 0) DPM of all tanks afaik. Spearhead, HEAT shells and tank commander make it a really good unit. Keep some infantry, Raketens and a Jagdpanzer IV close and it makes up for a very good army composition with the KT's newly improved performance. At least in team games. I can understand that in 1v1s, where mobility is more important, the unit might be worse than the faster heavy tanks.
I can understand your point, but this here is key for this unit IMO. Like the heavy TDs, these tanks excel at those lane heavy "redball" type maps where mobility it limited, and the only way around these heavy tanks is through them. Then you go into 1v1 and a mix of mobility and lethality is a must. I guess it depends more if the balance team wants this unit to be a teamgame only unit like the heavy TDs primarily, or strong in 1s but almost always a go-to in teams as it used to be. |
Its reload is 6.25s, which is remarkably high for how much damage it does (240).
For comparison, the Jackson (160dmg) has 6.55s, the Panther (160dmg) has 6.65s, the Firefly (200dmg) has 8s. I believe the KT has the highest DPM of all tanks.
Turret speed is slow, but now it gets Spearhead at a reduced requirement for veterancy 1. Vet 1 is really easy to get now.
Spearhead (amongst other things) gives +60% turret rotation.
Vet 2 (also at a very reduced requirement now) gives an additional +40% turret rotation.
Not true at all.
Tiger II
Damage 240
Scatter angle 5
AOE radius 4
AOE distance 0/1.25/4
AOE damage 0.75/0.25/0.15
(damage is 180/60/36)
Pershing
Damage 160
Scatter angle 6
AOE radius 4
AOE distance 0.25/1.25/3.25
AOE damage 0.75/0.375/0.175
(damage is 120/60/28)
IS-2
Damage 160
Scatter angle 5.75
AOE radius 5
AOE distance 0.25/1/3
AOE damage 1/0.35/0.175
(damage is 160/56/28)
So as you can see, the KT arguably has the better AOE radius with a larger mid AOE than the IS-2 and better scatter, as well as slightly higher damage. Compared to the Pershing it has a much larger mid AOE as well as slightly better near range AOE and slightly higher damage.
Or as Lago presented in a graph:
(red is Tiger II, blue is Pershing)
This may be true in stats, but why in tightropes tests did the KT miss 4 times in a row vs a nearby squad when the Pershing, IS2 (albeit 1 miss) and Tiger all wiped in 1 shot?
The KT also costs more and is probably about 2/3 the speed of these other tanks. In exchange for 2(?) or 3(?) in the case of the pershing in HP and 75 more armor than the Tiger 1.
My point is, you pay more and get minimal armor boost (and none in the case of the IS2), more HP, lower speed, typically engaging larger squads and higher pen TDs. Just isn't worth mathmatically. |
There isn't really much of an actual discussion. The OP and others are claiming the maxim needs nerfing and implying that it is better than a MG42, which they think needs buffs.
For those of us that actually use the maxim, I think we would all say that the firing cone is too small given the nerfs to the setup time so it needs at least one of those two things improved. It sill doesn't do its job well. It's a little better and I'm glad the Balance team looked at it, but still think it needs a buff (without going so far that people start using them instead of infantry again).
Also, it used to win head-to-head against the MG42. Now it does sometimes but more often not, and if the MG42 has incendiary rounds then it will just melt the maxim.
On top of it all, the MG that doesn't work well costs more, which just rubs salt into the wound. OP and others will say it should cost more because of the six man squad, which is like saying we should pay more because we enjoy watching the death-loop on retreat.
maxim ain't great I know. And I know that OP may not be the pinacle of skill like many other forum goers, but somehow getting to the bundle grenade and rifle grenade in a maxim thread is a bit of a tangent. At least in offtopic posts make some connection to the OP.
As far as the maxim currently goes, it's basically just an SoL situation. Which would you rather have, a medicore MG that can barely scrap by as an MG, or fighting against MG spam which you have little hope of countering. And when I say little hope of countering, I mean OKW. Maxim spam is still very much an OKW headache on specific maps like crossing in the woods where flanking is virtually impossible. OST at least has a t1 mortar that can help deal with it, but I'm sure it still wasn't fun for them. OKW is exactly how they were back in those days except that now the LeIG has smoke. Unfortunatly the LeIG is still in the subpar tier and OKWs teching is still problematic. Maybe if we changed the LeIG profile to that of a mortar instead of a model killing sniper it'd work better vs the 6 man maxim. |
Can we get back to the maxim |
Pretty sure he means scavenge doctrine "thourough scavenge" |
its 45 and always was
I'll be damned, it is 45. I can't believe the IS2 has 40 range LUL. |
I've used it in game a bit. Makes it harder to get out of trouble with the KT since it replaces blitz, but its basically a free way to make the most out of 45 range having more vision which is nice.
I think it gives 50 vision b/c you can see farther than you can shoot.
KT range is 50 (or it should be unless it was nerfed and I missed it). |
What would you suggest to replace it for? Reload would made it even stronger (as it was before).
Current alternatives:
-30% reload, -30% scatter
+30% armour, -10% reload
-20% reload, +20% speed, +20% rotation speed, +20% ac/de-celeration
-+10% armour, +25% HP, +35% sight range
+20% speed, +20% rotation speed, -20% reload
-25% reload, Weapon rotation+ 35%
As far as the Su85 goes, more rotation rate and/or a more forgiving moving accuracy penalty would always be nice. It already has good sight, pen and reload. |
Can you all guess what stance I'm going to take on this topic?
While the KT is no longer piss poor IMO, it is still surprising that in tightropes tests the Tiger 1 was substantially better. I expect the IS2 and pershing are to be on par with the Tiger 1 as well. So what I don't understand is why a more expensive slower unit, but with more armor and HP has to have a gun that is even worse than its heavy counterparts. |