Currently the unit its plagued with issues and has no role on the meta.
It a fuel unit designed to counter vehicles, but it lacks the damage of the Zis while having a low HP pool and armor only enough to protect it from small arms fire. They removed the free barrages which was one of its redeeming qualities.
By design, AT units are designed as a stop gap against enemies that have out teched you, but the Su76 can only work (On paper, because I've yet to see someone using them to some effect) in groups. One its not enough.
Also, the combination of frailty and low damage makes it unfit for a meta where units deal high damage and have enourmous HP pools.
Any chance for it to be looked upon?
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Post History of cochosgo
Thread: Su76: Any chance for it to be looked out?9 Feb 2020, 01:18 AM
In: COH2 Balance |
Thread: Why does rak need retreat?9 Feb 2020, 00:38 AM
The gun shield is bugged beyond repair on all ATG. Its a non factor. In: COH2 Balance |
Thread: Could armor used as green cover?30 Dec 2019, 15:26 PM
Using vehicles as cover in a game as fast paced as this one would be pointless. If there are vehicles in the field, AT units are available, and AT guns splash damage can kill models if close to a vehicle. Also, tanks are really valuable. They can't just sit around to act as cover for infantry while their counter units just rush to position. The defensive aura already exists in the form of the command panzer. In: COH2 Gameplay |
Thread: Sega exec join Tencent & China Expansion23 Dec 2019, 21:45 PM
Might I add: on feud with the soviet communist party since the 70s (so they wouldn't be bothered by relic portrayal of soviet troops) and last year the CCP banned marxist studies on universities due to the rise on strikes and pickets on their factories and mines. In: Lobby |
Thread: Sega exec join Tencent & China Expansion23 Dec 2019, 21:41 PM
So, this means relic will use these new resources to deliver quality games and stop exploiting the playerbase to handle balance and maping on their own....right? (yeah I know its a 5 year old game living on borrowed time, but you know its gonna happen with AoE4) Also, don't be naive. Games and movies have a political agenda, specialy those that display the US Army (or any army in that regard) in any capability, as they demand to be portrayed according to certain rules in exchange for support, council and access to real gear. Weapons manufacturers do the same when licencing their products. Funny enough, Dice employees found out H&K were lying about the G36 specifications while testing the gun for battlefield 3 or 4. Remember, politics are condenced economy. In: Lobby |
Thread: Reworked con vet bonus16 Dec 2019, 06:51 AM
The same can be said about grens as they cost exactly the same as cons. The only thing cheaper than any of those units are pios and engis. Giving conscripts to the last man without changing grens (and thus forcing changes across all the mainlines) would be even "worse", as cons are not pushovers when fighting on optimal conditions. Cons would not only be durable infantry, but also would have a much easier time trading with enemy infantry because their overall dps decay due to model loss will be compensated by increased stats. In: COH2 Balance |
Thread: Punishing okw blobs15 Dec 2019, 00:48 AM
Volkblob, raketen packs and IR STG obers In: Replays |
Thread: Can blobing be addressed directly15 Oct 2019, 18:09 PM
I'm still wondering why the katy lost its supression. In: COH2 Balance |
Thread: T34 Ram9 Oct 2019, 03:19 AM
Even worse, the T34 logic is to be as close as posible to penetrate the enemy, yet this ability requires it to be beyond a minimum range to be used In: COH2 Balance |
Thread: T34 Ram9 Oct 2019, 01:48 AM
I would call it a stupid ability. The game is based on maximum safety and maximum receiving vet, but here it is simply a suicide ability. Due to low armor penetration, the T-34 should be a tank for flank attacks - and here there is a discrepancy, lack of speed or the ability to increase speed. I personally would like to remove the "ram" and give the ability to "fire and maneuver" as vet - an increase in the speed of movement, rotation of the turret and there may be a little rate of fire. THIS In: COH2 Balance |
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