Did you manage to get a tracer effect and loud firing sound similar to the other sniper rifles?
Just checked and yep it has the tracer and sniper "pop" sound.
Interesting how it all came about, if I remember right...
I just copied the soviet sniper squad over to the aef, slapped him in a building and done.
But... my buddies like hey you know that's a russian sniper. yea so what.
Well he wanted it to be us, so I just changed the icon and the character image to us Pathfinder.
He didn't like that, cause the model was still russian in game model. oye..
So I pointed the squad file to use the pathfinder model, but then the gun wouldn't show up.
It'd still shot but no actual gun. So I copied the soviet sniper weapon and pointed its model to the pathfinder carbine. Worked from there and my buddy was happy
I added the code:
<template_reference name="squadexts" value="sbpextensions\squad_action_apply_ext">
<list name="squad_entity_actions">
</list>
<list name="actions">
<template_reference name="action" value="action\override_weapon_target_prereq_action">
<list name="requirement_table">
</list>
<instance_reference name="weapon_to_override" value="" />
<uniqueid name="id" value="1073745832" />
<bool name="auto_attack_only" value="False" />
<bool name="persist_on_weapon_change" value="False" />
</template_reference>
</list>
</template_reference>
Not sure how it works, is there something I'm missing?