Am i allowed to point out that the OKW has the best Tank destroyers wich are the puma and the JagdPZ
Just because the JP4 has the highest dpm of any td in the game, it does not necessarily mean that its worth going for every time, as its drawbacks prevent it from really shining. It's similar to the stug, where on paper the stats make it look OP, but the poor maneuverability, lack of a turret, and impotence against infantry balance out its incredible dpm. The JP4 is what the Panther should be, but isn't. A specialized beefy AT unit that can deal with any tank the allies throw at it, with the caveat that it can barely do jack shit to infantry.
The Puma on the other hand is really not in a great spot right now. Although it can (with vet) deal with larger tanks, it is incredibly fragile and (like the JP4) has no AI to speak of what so ever. Can it do its job really well? Yes, but it is by no means a solve all unit, and going for it requires enough fuel that it precludes grabbing a light vehicle that can actual deal with USF's infantry. Its opposite number, the Stuart on the other hand is a brutal unit that maintains usefulness throughout the game, has good ai (due to the stupid accuracy on main gun), and can *stun* tanks (which will result in the death of the fragile Puma or more sturdy Luchs). Right now the Puma is an inferior stuart that OKW is forced to go with (as they have no other tools that can effectively deal with tanks early on. due to the shittyness of the raketten and the fragile expensive sturms).
The shreck on the sturm is more of a scarecrow, a raketen counters vehicles effectively if it's in a garison (best firing arc and harder to outmanoeuver)
Are you serious? Actually getting a shrek on sturms against the Heavy Calvary USF meta? Even if the don't go that particular commander (which they usually will in 1v1s, as it is one of the best USF has), its still ineffective in its role as AT, seeing as you only get one shrek and is extremely fragile due to only having 4 squad members. Not to mention that the squad is to expensive to get multiples of in a normal 1v1. Also I think I have seen a raketten garrisoned
once in all of the years I've played coh2. Given the option I would instantly remove its ability to garrison anything or retreat just to be able to reverse move the damn thing.
anyway, you can say "what if i haven't got fuel"
if you managed to loose your early game as OKW at a point you can't get a Puma when a stuart is out, it's your own god damn fault
I don't think anyone is arguing that scenario at all.
Puma rush = outrunned by infantry?
well, kind of but honestly, if you know how you will play, then, pick a doctrine in consequence, the PZfus + offizier or the jaegers can help you
Which is why Scavenge is picked in like 70% of competitive games as OKW. During the warpaint tourney I think it actually had an 80% pick rate in OKW, it compensates for OKW's issues. You shouldn't have to be forced to pick a doctrine specifically to be able to survive a normal game, that's just poor design.
this can seem out of the topic but it looks like it's a balance tread, and balance has to be seen as a whole
To be honest I think your missing the point here. The issue is not that its *impossible* to play as OKW, just that in a normal game vs USF, you have to go a very specific build order against a relatively flexible opening that requires better play than your opponent to be on an equal playing field. This is a result of the relative power of USF squads in the mid game (using weapon racks) and the inability to counter said squads, as you are punished for not going the puma, in the form of the stuart as OKW has no other effective AT until it hits T4 (please don't pretend that the raketten is a good AT gun, just because it can be frustrating to play against doesn't mean that its good).
Assuming both players are of equal skill, the OKW player
will have an inferior army through no fault of his own, due to the way OKW is currently structured.