I completely ignored skabinsk post due to him being one of the most cheesy players in the game, The ultimate LMG rifle blobber. And his infamous maximum spam.
Anyways, back on track..
THE PROBLEM IS ALLIED INFANTRY ABLE TO BLINDLY WALK UP TO AXIS LATE GAME ARMOUR WITH NO TRUE PUNISHMENT.
AXIS (especially OH) gets punished in same cause even by allied light tanks.
Purpose: buff axis late armour vs infantry. If its suppression via LMG.
Or panther has same AI roll as cromwell, whatever.
There is a reason why you dont see any gren LMG blobbing late game
Or even strum pios due to having shrecks.
I don't think the issue is necessarily the poor AI on German tanks, but how beefy lategame Allied inf gets. The vet 3 buff makes Riflemen pretty ridiculous. Get rid of the flat terminator bonus or change it so that it only works in cover or when Riflemen are standing still.
Blobbing Sturmpios doesn't work because its a fragile 4 man sqaud, not because the shrek saps their firepower. Same deal with grens, they are fragile and are compounded by only being effective at range.
I do agree that the panther has issues, but I think thats more because it was never really adjusted to fit the meta. The JPIV is more effective in the panther's current role right now for OKW and I would argue that the stug fills it's role better for Wher, it simply does not do enough damage to tanks to be worth its high fuel costs in either case. Giving it better AI would make it more similar to a non-doctrinal Tiger tank (which I don't think anyone wants).