Does anyone else think that returning to OKW's old tech system would fix the current issues that OKW has? I feel like the underlying problems with the faction stem from the decision to change the trucks from being timer based to being purchasable units in combination with shuffling the placement of various units in each of the trucks.
The OKW used to have this structure:
- Base Truck
- Volks
- Kubel
- Sturms
- Rakketten
- King Tiger (when all other trucks had been built)
- Medic Truck
- Leig
- IR Half track
- Jagdtiger
- Free Heals and up-gradable retreat point.
- Mech Truck
- Flack HT
- Puma
- Stuka
- Free Repair and resource conversion
- Flack HQ
- Obers
- Luchs
- Panther
- Panzer 4 (although earlier OKW didn't even have that)
- The BFG on the truck itself
No matter what building you went for, you gained both AI and AT options. The disproportionate price of some of these vehicles made more sense as well. The luchs was cheaper because it came out later in the game when you had the Flack HQ built. The Flack HT costing (iirc) 55 fuel also made sense, because by limiting your munitions, you could compensate for your lack of AI that you would of been able to get by going for the medic truck. It was also possible to risk your trucks more, as you weren't fined as harshly for losing an individual truck, and your other trucks could compensate for what you had lost. Say (for example) that you have all 3 trucks in the late game, but lose the flack HT before a tank finished (either the panther or the Pz4). In current OKW you would just flat out lose because you no longer have an endgame. Although you might be able to save up for a KT, you will be crippled against the opponents tanks in the meantime. In old OKW, you would be able to compensate with the ability to buy a Jagdpz 4 from your medic truck. Although it is practically unable to deal with infantry, you don't automatically lose the game as you would of now.
Since the rework, OKW has had a hard time dealing with light vehicles. Players were able to mass volks with shreks as a crutch, but that is no longer possible. This means that the only real counter to the stuart and t70 is to go for the puma, or try to survive to a point where they can pull out either an ostwind or P4. Current OKW doesn't really have that many options to play (for average play, I'm only ranked around 450 for most factions). OKW is forced to play reactivity to what ever the opponent decides to do. You can't go for a medic truck, because then you are crippled against light vehicle play. If you go mech truck, you don't automatically win against other light vehicles and are quite vulnerable to support weapons. I feel like many units were never adjusted to fit the new tech structure, and were consequently nerfed when they over performed in their new role (or were not effective at all). Examples of this include the Flack HT, leig, the buildings themselves (losing their abilites for free), the stuka, and volks themselves.
Does this mean that new OKW is completely useless? Not really, but to me playing OKW feels like I'm playing an abandoned faction mod for wher, where the faction kind of works, but is very easy to exploit when played against.
This is not to say that old OKW was perfect, or that all of the problems would be instantly fixed by rolling back to an older patch save for some bugfixes. OKW has several units that just don't work, and right now there are some borderline over performing Allied units that exacerbate the problem. I don't think that just adding some call-in tank-hunters, buffing bad units, or giving OKW an mg will "fix" okw. I think the the revised tech structure of OKW is a serious problem and many previous unit tweaks (both official and proposed) only serve as a patchwork solution. I admit, I am not nearly as good at the game as some here, and it may also be true that my perception of old okw is warped by the amount of time I have spent playing them compared to other factions, or by my frustration with the current OKW. Either way, I still think that OKW needs its tech line reworked to what it used to be, and to build from there.