Yeah I think that'd make cons the superior unit period, especially considering hey have a bigger squad size. It also seems very uninspired. I'm all for cons buffs, but I don't think that's the way to go about it.
You slap him with the rank comparison, but the only rank I see on your playercard is okw 2v2.
i didn't play coh2 for half a year, except one 2v2 match as okw but i was ranked under 50 with all faction in 1v1.
It does't mean i'm right when i speak about balance, but at least i got some basic knowledge on how works this game and i won't be saying completely retarded things like i have seen on this thread.
About the conscript, what i proposed is to make them
as good as grenadier , not superior, not inferior as it is in live version.
If you got on one side, a squad made of ONE single soldier and on another side a squad made of 20 soldiers, they can be equal by making the 20 men squad's hitbox 20 times bigger than the hitbox of the one man squad.
That's how you would do to make conscript and grenadier squad equally resilient.
Anyway this discussion is useless : at the release of coh2, when there was only 2 different faction, it was possible to make assymetrical balance (not saying Relic managed to do it, they fcked up that too) but now with 3 allies faction and 2 faction on the Axis side, assymetrical balance
can't work because there are way too much possibilities.
that's exactly what happens here with the conscripts, when playing soviet against Osther, conscripts are not that bad (at least in early game), but if you fight against volksgrenadiers ... your conscripts will get rekt -> nerf volksgrenadier would make them weak to USF riflemen, but if you buff the conscripts then they become OP against grenadiers.
Conclusion : This game will never be balanced because Relic released shitty DLC, without thinking one second about game balance but only about $