Do remember that emplacements cannot operate while firign.
50 munnition will be overkill.
Well I think it is a fair price since brace makes you take (almost) no damage. |
Riverside seems to be a pretty well balanced and beautiful map to add. |
I think emplacemets need the ability brace or else the player would only build and then forget about the unit for the rest of the match. But there is some problems with brace, it makes the emplacement take almost no damage, it stays active a long time and it is free. With this said I think the way to balance brace would be to make it cost 50 muni (making the player choose wisely when to use it or risk being muni starved) and maybe reduce the time it stays active. |
Making brace cost munitions is a great idea!
I feel like what makes emplacemets feel cancerous is the fact that players just spam them, imagine a team game where one of the players or even both build 2 mortar pits and 2 bofors, just the thought makes me want to puke. To fix emplacements just limit the player to build one of each type, this way the brit player still has the strongest defensive "units" but on the other hand he has to have some sort of army and cant spam emplacements. |
What was the reason for changing how the economy worked for OKW? |
Meanwhile the salvage ability for okw only gives +5 fuel per wreck...Oh and thorough salvage, that one gives you +5 fuel and +15 muni... Very useful to risk a squad wipe for those kind of resources. |
I agree with shadowada in this, coh can become a balanced unfrustrating competitive game and that doesnt mean it will have 0 RNG but instead a bit more predictable RNG.
I'll assume that those who say that coh isnt a competitive game and the wild RNG is what makes coh coh only play 4v4's and have never watched any tournament that the coh "brand" have ever had. |
I dont think anyone is saying to get rid of RNG but instead make RNG a bit more predictable. As said above, if a sniper has 50% of hiting its target inside a building and misses the first shot (RNG) he should hit the secound shot instead of resetting the RNG everytime he is going to take a shot making him miss countless times. |
I think this is a very competitive game by nature, the wbp is a testimony to that as it is one more attempt of balancing the game or the somewhat frequent tournaments but I also understand that some rng brings emotion and those "OMFG!!!" moments, that mix is what makes most people coming back.
So personally I would like to meet in a middle ground where rng to things like squad entities would be tied to the health percentage so entities dropping would be more predictable and could be avoided or explosions (mines, mortar, high explosive shells and more) wouldn't completly wipe a squad but instead, depending on the distance from the squad, would at max leave your squad with 1 entity and low health so players can have a chance to save that squad and thus making the game more competitive. |
So, I think I'm not the only one having problems in 1v1 as Ostheer, specially versus the soviets. It's really frustrating to play versus a soviet that builds 3 penals then goes guard motor coordination tactics and calls in a couple guards rifle, this way they have building clearance with the flamethrouwers, can counter 222 and not to mention that penals + guards totally destroy german infantry in early game. Then you might think, maybe a couple hmgs should help controll penals and guards but you would be dead wrong because besides the 3 penals with flames, they can call in a 120mm mortar and at this point just to put the last nail in the coffin they build a t-70.
I am really interested to know what your tactics might be in trying to deal with this. |