Profile of ullumulu
Post History of ullumulu
Thread: 2. instant pin abuser19 Feb 2017, 11:15 AM
wtf is wrong with this balance? give okw a early anti mg unit In: Replays |
Thread: How do deal with double wielding rifles?17 Feb 2017, 14:02 PM
People act like they dont know what OP is talking about. this! and than i ask myself, why is it soo easy to play allies, and so hard to play axis faction. U need much less skill with UKF/ USF...cause u have no treathend till lategame. In: OKW Strategies |
Thread: How do deal with double wielding rifles?17 Feb 2017, 10:18 AM
ones rifle squad is equipped with x2 LMGs it's pretty much become like obersoldaten in terms of AI. While obersoldaten are elite, non spamable inf, rifles are mainline inf and giving mainline inf AI of elite inf is quite stupid. usually have 2 volks, 2 stums and 2 obersoldaten/Fallsh in late game and Usually they are unable to hold LMG blob effectively. In: OKW Strategies |
Thread: How do deal with double wielding rifles?17 Feb 2017, 10:14 AM
in 10-13min u can get easily 4-5 squads with 4-6 upgrades. 1-2 zooks and 4-5 bars do the job very well. In: OKW Strategies |
Thread: How do deal with double wielding rifles?17 Feb 2017, 08:30 AM
Hello, two players with same skill level. one pick OKW...one pick USF. USF player build only 4-6 rilfes and equip them with brens an LMG. 2 squads get zooks and 1-2 AT guns. thats it which build the USF player in the first 10minutes. he dont bloob..he dont move his unit in huge groups... how do u deal with them as OKW player? luchs must get repair after the 1-2 hits fromm zooks/ AT. mg34 is easy flankable on most maps and don´t suppress fast. AA HT is killed very easily by 1-2 hits. volks cant stand the dual wilding rifles. ISG fire to slow/ not much impact on moving units. stuka is easily evadeable. pz4 can´t stand much long vs the AT/zooks. falls and sturmpios get shredderd before they come to near. commandopanther can stay longer ..but struggle vs infantery what it the hardcounter vs not bloobing usf player which have a much rifles?? In: OKW Strategies |
Thread: Ostheer Panther16 Feb 2017, 14:46 PM
Tanks shouldn't even try to fire on the move. WW2 era stabilizers only were effective at keeping the gun pointing in the general direction of the target while on the move. T-34 didn't even have a stabilizer. So firing on the move should be basically a sure miss, unless you're targeting a house from point blank range. Than are the allie tanks to far to strong at aiming while driving. The german tanks had the best binoculars and fire-aim systems to scout the area and aim the enemy. every german tank had a radio to communicate with other tanks...ask the sovjet...not even every 10. tank had one. they operated alone, didn see much and their aiming was very bad on range. normaly a tank shouldnt hit a kubel while it drive... In: COH2 Gameplay |
Thread: Ostheer Panther16 Feb 2017, 09:59 AM
The sad answer is: ost panther is crap actually. (exspacily when u see its costs.) its struggle hard vs infantery..and cant hunt alli tanks, cause it shoot all time in the wood on the move. and if u stay..the allie tank can run into save base. comets overrun ur frontline with no problem..wipe here a squad, easily kill your at with grenade and destroy your stug and run back to repair (with right commander u dont even need a pio! (lol)) and come 20sek later again...and dont forget the IS with double brenns which kill all of ur squads in no time. Its really to easy as brit vs ost. too easy In: COH2 Gameplay |
Thread: 39min to bring down one bofors..10 Feb 2017, 14:03 PM
Maybe this bofor shouldnt be a brain-afk unit as it is. it need no mirco..and with the right commander...u didnt even need to reapair it.. (WTF) it have no manpower drain with the right commander (wtf) and oh..u want to try to cap all other areas? or want to attack the brits base?? to bad that the retreat is much often along the bofors, and all ur units will be killed....cause this bofors move its turrent faster than a Gepard. (wtf) maybe this units should be change to need micro...like an mg...with an angel...or other options. and when u use a 250 ammo commander ability...it should go down like a schwerer which cost 120 gas!!! In: COH2 Gameplay |
Thread: Artillery Cover10 Feb 2017, 07:22 AM
This ability pretty much guarantees that any flank you make will be successful. The AOE is pretty rediculous. Yap. I have used it only when i flank, with a teammate who has p47 or something...its really to easy to destroy the army from 2 players...u need only arty cover, a other call ins and a own little army.. ur tanks and infantery walk through the rain of bomb i have no problems to get a bomb into the face. WHY? Axis indirect fire and call ins do a lot of more dmg to own units... In: COH2 Balance |
Thread: Artillery Cover9 Feb 2017, 14:48 PM
in such city map i chossen often a doc where i can use falls or storms....to take out tanks and suport weopans ....panzergreandiers works really good on urban maps..or a doc where u have smoke on tanks/ per call-in (my actually fav) In: COH2 Balance |
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Latest replays uploaded by ullumulu
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VSBlueberryboy71 Ullumulu Nordmann OKW™ Senus-NSO- ishtar Dr. Schnággels -NSO- BATTALION ★Betio Bastard Angry Panzerfaustvs high rank premade Team NSO / ishtarby: ullumulu map: Unknown12-1,470
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VSNot |GB| The Lieutenant Boekoe Stelio Kontos Pikmeister [Rainbowsquad]RED Ullumulu [TFB] Mack221 Gdsm. J. Kerr [6th GA]4v4 // vs GB_TheLieutenant premade teamby: ullumulu map: Lorch Assault6-1,107
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VSAilana_PinoyLando Ullumulu ★ † Four Leaf Clover † ★ Sticky Toe ⌐HelpingHans FloatyBoi pallie TeddyMcFluffvs helping hans premade teamby: ullumulu map: Unknown9-1,696
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