I think the poll needs a question at the start:
What do you play?
1.UKF
2.OKW
3.Both!
4.Neither
So we can get an idea of the demographics and biases of the voters.
I'd just like to note how JackDickolson refuting people's notions of OP UKF and OKW mechanics was skewed. I mean no disrespect to his analysis. I think he summed it up well. But in talking about why UKF is not OP and suggesting a few minor balance tweaks (which I think are reasonable), he is required by the community to spend more time justifying the statement. Saying OKW is not OP required a quick TL;DR.
What I'm getting at is that the Axis only players are far more vocal at the moment about the allies being OP than the other way around. On a poll like this it is probably more likely that an Axis only player will respond than an Allies only.
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As a UKF player myself, I agree that the OKW units aren't OP... and that's because I know how to play the hard-counters. With a little game knowledge you can adjust your build and play style mid game to deal with a new threat. That's what the game is about.
For my UKF players:
-If you're coming up against vet 5 squads, use suppression and artillery... they bleed the same.
-If you're facing off a King Tiger, Long range AT works well, but be ready to flank with armour if it over extends!
-The Sturm Tiger takes a while to reload, understand how long it takes and be more careful with your infantry when you think it's loaded. Long range AT can push it back, again, the best way is a good flanking!
-Jaeger Light Infantry can be outshot from green cover at any range by a double bren infantry section. MG's will still suppress them and indirect will still kill them. They aren't the boogey monster.
And my OKW friends:
-The emplacements have one MAJOR weakness... They are static! We can't move them! You don't need vision to shell them from the fog of war if you know where they are. Make us brace them then move in with flame units when they unbrace, they will die in 10 seconds. Indirect fire is the way to go against Bofors, since our ability to shoot back is limited. If we're spamming emplacements, get double Stukas out ASAP.
-The Centaur is our late game answer to your late game infantry. Retreat your squads and get some AT zero'd on it and it will go down reasonably quickly.
-The AEC is our counter for early bunker spam and early light vehicles. It IS too good against infantry at the moment, I agree with the winter balance patch turning it into a more specialised AT vehicle, like the Puma. It doesn't have much health though, hit it with a Pak and we'll either have to pull it back or lose it.
It tires me how many complaints of OP units come from players that don't know how to choose the right hardcounter and micro it well. There are too many players that go into games intending to cheese something about the faction they worship, and don't know how to use half the other units available to them.
To be frank, if you're getting smashed by something your opponent has, your first thought should be: How can I play against that better? What do I need to change about my strategy? How can I improve my ability at the game?
NOT
OMG THIS SHIT IS BS SO OP IT NEEDS A NERRRRRRRRRRRFFFFFFFFFFF.
If, after analysis and reflection you conclude that there is a an objective edge your opponent receives that you do not, or do not have an effective means of countering, then you can bring it up.
Too many players assume fault lies with the game and not with them. Learn the enemy's weakness, learn your units, play the hard-counters.
You forget a lot.
1. IS from brits with double bren are much more better than anythink axis can fiel...exspacilly for this price
2. bofors can build in early game.....for a very low price..(only 30fuel..lol!)...and together with morta and pack axis must wait till 15-25min to deal with it...in this time brits gets a huge gas/ area adavantiage..espacilly in teamgame like 2v2.
on the right map..brits are too strong..thats why they are the most picked faction in the lasts tournements....and thats why some commander from them will be banned next tournement (think about this fact!!)
3. Crushwell is really tooo strong for its price...it has good armor, good vs both..superfast..it outclass every other medium
4. the brit mg is one of the best...the AT gun too....firefly is a no skill one-shot killer for the most axis armor...dont ask the call ins from the OP brits commanders (wich will be banned next torunement (once again: lol))
Question: Where is the weakpoint from brits? and if the have one...im shure the wekapoint will be delete very much by a teammate in a 2v2
oh..the emplacment cant be move?? Hmm...why? it can stand 2-3 ISG long enough to make a rush/ call in a arty (next lol:every IS can do it with a little upgrade---for very less muni)...so the ISG will die/ must be moved....enough time to rep the emplacment...or u activate your counter arty which will kill all arty on the whole map (lol)
yeah..tell me the weakpoint....maybe the comet? which reach vet 3 in no time..thanks to the 254muni commander upgrade...which make a super tank into a super duber tank??