Profile of ullumulu
Post History of ullumulu
Thread: recrewing weapons21 Oct 2020, 08:37 AM
but reds idea should only code for ost. Imagine sov would have the possibility to recrew with only 2 models needed. This would mean a 7 men cons can recrew 3 team weapons. In: COH2 Balance |
Thread: recrewing weapons21 Oct 2020, 08:35 AM
this is so wrong in so many ways. Its actually a very good idea to bring a super early ambulance in teamgames. This means: super early reinforce and healing at the front. on bigger maps its even a little bit too good/ op, since you dont need retreat and lose 2minutes to come back to front. just..play this game smart. In: COH2 Balance |
Thread: Why Soviets are OP20 Oct 2020, 06:46 AM
can you read? What was my first question? It was: do you talk about 1v1? than you are correct. in teamgames sov are OP like hell. In: COH2 Balance |
Thread: Why Soviets are OP19 Oct 2020, 14:29 PM
from a 1v1 view? Otherwise you spelled "OKW" wrong. In: COH2 Balance |
Thread: Perfect example of arty dominanz and BS mechanics (4v4)19 Oct 2020, 12:13 PM
Ok. Why not something like an indicator how many arty units on the field per side and give them maulus? maybe something like this: A) every arty unit per side gives a global dmg-maulus per axis/ allies B) every arty unit gets a global CD increase per axis/ allies C) every arty unit gets a price increase per axis/ allies Example: first arty unit have same stats like now every next Arty unit gets a dmg-maulus and/ or CD maulus and/or price increase by 15% so both arty units have now: - 15% dmg / + 15% CD / + 15% price for next arty unit 3 unit will now make: - 30% dmg for all arty units / 30% CD for all arty units next arty unit cost 30% more something like this. In: COH2 Balance |
Thread: Why Soviets are OP16 Oct 2020, 12:56 PM
so its ok, that the zis can fire barrage after barrage with nearly no cd? for a super cheap pricetag? to bully all team weapons and even squads? In: COH2 Balance |
Thread: Why Soviets are OP16 Oct 2020, 12:55 PM
yeah. they can. but must double the price tag and let it come from last tier. than its totally ok. oh wait...have brummbar 60 range and enough pene to even deal with high armor? In: COH2 Balance |
Thread: Why Soviets are OP16 Oct 2020, 09:45 AM
nice joke...but lets get back seriously. The Zis barrage cool down is mostly ready whenever u need it. and cost the same like a grenade. it seems the barrage has even shorter reload cd than a grenade. Which is awefull since it wipe better than a grenade and have much more range. Much more. look at brummbar. its barrage has more cd than a lefh. zis barrage should have cd from 50sek In: COH2 Balance |
Thread: Perfect example of arty dominanz and BS mechanics (4v4)16 Oct 2020, 06:42 AM
to be clear: all arty spam should be nerfed. on axis side too....its not fun anymore. In: COH2 Balance |
Thread: Perfect example of arty dominanz and BS mechanics (4v4)16 Oct 2020, 06:37 AM
the advantage from allies with their endless arty rain option are bullshit and needs to tone down. LM and Calliope are area deny tools. have 4 or more of them and deny every area for endless time, since the first unit cool down is ready, when the last arty unit shoot. here is a perfect example of the arty-bs: early game start: https://www.twitch.tv/videos/771341017 some time point with endless arty rain every time: https://www.twitch.tv/videos/771341017?t=1h27m58s (this game is full of arty rain all the time from the 20min mark) i killed their arty serveral times... but their arty isnt the biggest problem itself. its the combination of bazooka /piats bloobs which destroy a panther in mostly one or two volleys. In: COH2 Balance |
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