Its a joke that volks with mp40 arent nearly good as cons with ppsh.
both needs a special commander, t1 unit (same cost), cons have 1model more, ourrah and cheaper at reinforcing....
yeah...i see a lil bit discrepancy
Profile of ullumulu
Post History of ullumulu
Thread: MP40 Volks Under-performing20 Feb 2018, 10:52 AM
In: COH2 Balance |
Thread: MP40 Volks Under-performing20 Feb 2018, 07:01 AM
1. sov have a better MG than OKW 2. if you dont use 2-3 squads toegther to flank a mgs...its not the fault form the cons 3. cons can run around a mg whith ouurah 4. ourrah to volks with stgs is supreisgly strong..because they lose only 1model in the way and make fast process with the volks in close combat. In: COH2 Balance |
Thread: Penals are currently unbalanced20 Feb 2018, 06:57 AM
It's pretty easy to get beyond the manpower bleed with penals. You have a token squad of cons just to reinforce and merge into your penals. Saves a lot of mp. i wonder every time why the good player dont use this great feature....it brings much advantage: - instant full squad - save MP - right use it means u doesnt must retreat...when used on field In: COH2 Balance |
Thread: Penals are currently unbalanced20 Feb 2018, 06:56 AM
this is unrelevant in teamgame like 2v2. In: COH2 Balance |
Thread: Same skill, Allies players will win in 2v219 Feb 2018, 21:46 PM
yes...its much easier as allie...with sov its nearly boring to win with them...you have so much cheese in thie faction. with sov you need so much less skill to compete with better players...6models squads have more durabilty, OP callins (hello skillplanes), spam tanks, have no problem with heavies cause of huge range TDs... In: Scrap Yard |
Thread: MP40 Volks Under-performing19 Feb 2018, 21:36 PM
i said it right after the dpb release: cons with ppsh are to strong. dont forget they have ourraah, molotovs, TA nades, super cheap, 6model squad, super heavy dmg in close combat, and not really out of glass....they have ok durability In: COH2 Balance |
Thread: OKW is absolutely trash now, rebalance this asap!19 Feb 2018, 12:41 PM
Make the ST like the 203mm artygun von Soviets...a one barrel gun with 120range (ST could should the rocket about 6000m) which is inaccurate but do heave smash dmg to the area targets the same reloadtime and all is good. In: COH2 Balance |
Thread: OKW Heavy Vehicle doctrines and King Tiger19 Feb 2018, 07:59 AM
not jagdtige ror KT is the problem...it is the Sturmtiger AVRE can be use super easy as super agrressive playstile. you can reload on the mave an push back all unit wipe them...roll into the 2. line /behind shotblockers and wait till reload.... ST need to be defensive....wait 5min that the enemy make a big fail move and use it...roll back to base and reload...than back to front and wait 5min again In: COH2 Gameplay |
Thread: New meta since patch16 Feb 2018, 07:08 AM
Considering the small player base, I don't think 3 months is long enough for the meta to shake out. That being said, I think this game is in the best state ever, and the meta allows for everything.. you can play inf heavy, light vehicles, combined arms, rushing a medium tank, etc. The skill planes that everyone complains about get shot down by vetted AA easily.. I guess people don't know how to turn on the AA function on their Flak HQ. easily? the schwere have trouble to deal with planes...i seen many replay where the IL2 can flight all the time without shooting down ....schwere was useless...and than the enemy attack cause the schwere has 1min cooldown to defense itself....what a joke In: COH2 Balance |
Thread: New meta since patch14 Feb 2018, 15:23 PM
Ullumullu, please try to be a bit more "lighthearted" in your strategic viewpoints. i know what you mean.... When we talk about Meta...there is no playce for OKW in teamgames actually...they are meh and doesnt bring much into teamgame except some callins...they have no real "cheese strategie" like other faction.. or iam false? arti will be killed by mostly all call in indirect fire through allie ...because no moveable arti like prist or somehting..panthers doiesnt hit anything while moving and cant deal with infantery...while mostly all infnterya squads can equip AT handheld....super strong allie tds means: no tank harrashment....and allie infntery and ant blobb tool are very good and easy to use (compare stuka vs LM (aiming and luck vs shot blind in the fow)) nealry 300fuel call in units from okw are overrun by 2-4 mediums easily and need a big support army behind it to be effective (jagdtiger need much anti infntery support and spoter + 2-3 ATs to be good) (Kt is overrun by mediums, penals satchels and long range TDs...it is a slow spongebob which cant wipe with one shot anymore (see patchdetails)) rakten die often with the first income shot from mediums while having poor range and aiming accurracy volks are outguned by any infntery (except pios) and so on.... yes it strue..allie have their weakness...but OKW is the weakest actually in teamgames (2v2) In: COH2 Balance |
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