Don't worry, ullumulu will eventually come.
edit: too late
Than explain this:
https://youtu.be/3eSNWwYJWgc?t=2599
every other rocket arty would killed more than 3 models...
Thread: Calliope sucks24 Jul 2018, 08:54 AM
Than explain this: https://youtu.be/3eSNWwYJWgc?t=2599 every other rocket arty would killed more than 3 models... In: COH2 Balance |
Thread: Calliope sucks24 Jul 2018, 07:54 AM
you think cali sucks? than try stuka...and yes..even when your enemy blobb and dont retreat...and it hit the teamweapons directly...it doesnt do any relevant dmg or wipes... look the game from stuve and jesulin from the last torunement: https://www.youtube.com/watch?v=3eSNWwYJWgc even directly hit some teamwapons: 3 models killed. wow! imagine a LM, kat or caliope would fire in this blobbs... hell...he would retreat as fast as possible....but on stuka? stay and ignor this shit unit In: COH2 Balance |
Thread: Furyo and me Vs Omni and SlayeR (both Rank 25-80)23 Jul 2018, 13:20 PM
Was a lose...but they struggle hard ..and sadly...Furyo sit on about 550 fuel and didnt build tanks... intense match.. In: Replays |
Thread: Churchill AVRE23 Jul 2018, 10:23 AM
you know that you NEVER played brits? Yo you never played avre...you cant tell anything about it. i played both..sttiger adn avre,..avre is a hell easier to play and give you better rewards. Hell..i managed to shot twice while one fight: first shot on a panther...after this the enemy hunt my avre around a house. long enough that i can should a secound time. try this with a sttiger...on a urban map, where the sttiger turns sloooooowwwwwly and lift up slooooowly its little nose and will shot a slow flying rocket. you should try avre...a turret...faster moving---much easier in urban maps and peak&poo look 3 sec behind shot blockers and turn back.. In: COH2 Balance |
Thread: Churchill AVRE23 Jul 2018, 09:19 AM
avre is in better spot than Sturmtiger. it has turret, reload ON THE MOVE (!!!!), is fast and vet faster than its okw pendant. if it would be buffed...Sturmtiger need rework...cause it needs MUCH more micro, is less effective (you must back to base to reload, has no turrent, is slower,...) and its easier to avoid Sturmtiger than avre.... and comon Katitf...on your 50 axis games...u never seen/ fight a avre at enemy teams. In: COH2 Balance |
Thread: Is it time to rework howitzers?23 Jul 2018, 05:52 AM
nice try. stuka is better than scott? than your scott play must be improved! scott is very good...snipes models about huge range ..while driving, can smoke and wipes here and there. Stuka isnt the unit 2 years ago...u know? and USF has nothing vs ost spam ? kidding, right? use mortar, callins and your own artillery. yes..u have the biggest range mobile mortar in the game...you know? u know waht cancer is? i tell you...brits with the right commander. they have really the abilty to turle hard and break all defence at the same time with callins and base arty. In: COH2 Gameplay |
Thread: Is it time to rework howitzers?19 Jul 2018, 08:06 AM
isnt it than ineffectivly? it istn much micro to aim the target you want...sure..you wouldent use it everytime its cd is ready...but you can wisely choose and could destroy blobbs or tanks while repairing. In: COH2 Gameplay |
Thread: Is it time to rework howitzers?19 Jul 2018, 07:49 AM
how does this abilty actually work? aim it every indirect unit, when CD is ready? aim it katjuschas, mortars, emplacements...? or which unit attack it when there are some more than one? In: COH2 Gameplay |
Thread: German units too cheap or are Allied units too expensive?19 Jul 2018, 07:45 AM
since i played sov ..i realized penals can beat volks and losing only 2 models. In: COH2 Balance |
Thread: King Tiger balance fix: smoke launchers16 Jul 2018, 13:04 PM
why are people comparing the is2 with the KT? is2 is a tank which u can compare with the tiger not the KT. KT need min 50 range, constant dmg weapon profil, and so on In: COH2 Balance |
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